Searched refs:vertexShaderData (Results 1 – 2 of 2) sorted by relevance
299 ShaderData vertexShaderData(shader11->getFunction(), shader11->getLength()); in createInputLayout() local301 ANGLE_TRY(renderer->allocateResource(context11, inputElementArray, &vertexShaderData, in createInputLayout()
728 ShaderData vertexShaderData(g_VS_Passthrough2D); in initPassThroughResources() local731 mRenderer->allocateResource(displayD3D, quadElements, &vertexShaderData, &mPassThroughIL)); in initPassThroughResources()734 ANGLE_TRY(mRenderer->allocateResource(displayD3D, vertexShaderData, &mPassThroughVS)); in initPassThroughResources()