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Searched refs:vertexShaderData (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DInputLayoutCache.cpp299 ShaderData vertexShaderData(shader11->getFunction(), shader11->getLength()); in createInputLayout() local
301 ANGLE_TRY(renderer->allocateResource(context11, inputElementArray, &vertexShaderData, in createInputLayout()
DSwapChain11.cpp728 ShaderData vertexShaderData(g_VS_Passthrough2D); in initPassThroughResources() local
731 mRenderer->allocateResource(displayD3D, quadElements, &vertexShaderData, &mPassThroughIL)); in initPassThroughResources()
734 ANGLE_TRY(mRenderer->allocateResource(displayD3D, vertexShaderData, &mPassThroughVS)); in initPassThroughResources()