Searched refs:vertexShaderGL (Results 1 – 1 of 1) sorted by relevance
481 gl::Shader *vertexShaderGL = programData.getAttachedShader(ShaderType::Vertex); in generateShaderLinkHLSL() local682 if (vertexShaderGL) in generateShaderLinkHLSL()684 std::string vertexSource = vertexShaderGL->getTranslatedSource(); in generateShaderLinkHLSL()