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Searched refs:vertexShaderGL (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp481 gl::Shader *vertexShaderGL = programData.getAttachedShader(ShaderType::Vertex); in generateShaderLinkHLSL() local
682 if (vertexShaderGL) in generateShaderLinkHLSL()
684 std::string vertexSource = vertexShaderGL->getTranslatedSource(); in generateShaderLinkHLSL()