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Searched refs:vertexSpecularMaterialSourceActive (Results 1 – 5 of 5) sorted by relevance

/external/swiftshader/src/Shader/
DVertexPipeline.cpp355 if(state.vertexSpecularMaterialSourceActive == MATERIAL_MATERIAL) in pipeline()
363 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR1) in pipeline()
367 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR2) in pipeline()
479 if(state.vertexSpecularMaterialSourceActive == MATERIAL_MATERIAL) in pipeline()
483 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR1) in pipeline()
488 else if(state.vertexSpecularMaterialSourceActive == MATERIAL_COLOR2) in pipeline()
/external/swiftshader/src/Renderer/
DVertexProcessor.hpp70 MaterialSource vertexSpecularMaterialSourceActive : BITS(MATERIAL_LAST); member
DContext.hpp358 MaterialSource vertexSpecularMaterialSourceActive();
DVertexProcessor.cpp970 state.vertexSpecularMaterialSourceActive = context->vertexSpecularMaterialSourceActive(); in update()
DContext.cpp681 MaterialSource Context::vertexSpecularMaterialSourceActive() in vertexSpecularMaterialSourceActive() function in sw::Context