Home
last modified time | relevance | path

Searched refs:vertexState (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/dawn/
DGrDawnProgramBuilder.cpp381 wgpu::VertexState vertexState; in Build() local
382 vertexState.module = vsModule; in Build()
383 vertexState.entryPoint = "main"; in Build()
384 vertexState.bufferCount = inputs.size(); in Build()
385 vertexState.buffers = &inputs.front(); in Build()
405 rpDesc.vertex = vertexState; in Build()
DGrDawnGpu.cpp711 wgpu::VertexState vertexState; in onRegenerateMipMapLevels() local
712 vertexState.module = this->createShaderModule(vsSPIRV); in onRegenerateMipMapLevels()
713 vertexState.entryPoint = "main"; in onRegenerateMipMapLevels()
714 vertexState.bufferCount = 0; in onRegenerateMipMapLevels()
726 renderPipelineDesc.vertex = vertexState; in onRegenerateMipMapLevels()
/external/swiftshader/src/Device/
DRenderer.hpp235 VertexProcessor::State vertexState; member in sw::Renderer
DRenderer.cpp213 vertexState = vertexProcessor.update(pipelineState, vertexShader, inputs); in draw()
217 …vertexRoutine = vertexProcessor.routine(vertexState, pipelineState.getPipelineLayout(), vertexShad… in draw()
/external/swiftshader/src/Renderer/
DRenderer.hpp457 VertexProcessor::State vertexState; member in sw::Renderer
DRenderer.cpp280 vertexState = VertexProcessor::update(drawType); in draw()
284 vertexRoutine = VertexProcessor::routine(vertexState); in draw()
349 …bool includePrimitivesWrittenQueries = vertexState.transformFeedbackQueryEnabled && vertexState.tr… in draw()
458 if(vertexState.sampler[sampler].textureType != TEXTURE_NULL) in draw()