Searched refs:vertexTexUnitsRequired (Results 1 – 3 of 3) sorted by relevance
952 …const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUni… in init() local954 const int combinedTexUnitsRequired = vertexTexUnitsRequired + fragmentTexUnitsRequired; in init()961 if (vertexTexUnitsRequired > vertexTexUnitsSupported) in init()962 …throw tcu::NotSupportedError(de::toString(vertexTexUnitsRequired) + " vertex texture units require… in init()
963 …const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUni… in init() local965 const int combinedTexUnitsRequired = vertexTexUnitsRequired + fragmentTexUnitsRequired; in init()972 if (vertexTexUnitsRequired > vertexTexUnitsSupported) in init()973 …throw tcu::NotSupportedError(de::toString(vertexTexUnitsRequired) + " vertex texture units require… in init()
1134 …const int vertexTexUnitsRequired = m_caseShaderType != CASESHADERTYPE_FRAGMENT ? numSamplerUni… in init() local1136 const int combinedTexUnitsRequired = vertexTexUnitsRequired + fragmentTexUnitsRequired; in init()1143 if (vertexTexUnitsRequired > vertexTexUnitsSupported) in init()1144 …throw tcu::NotSupportedError(de::toString(vertexTexUnitsRequired) + " vertex texture units require… in init()