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Searched refs:vertexUniform (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgramLinkedResources.cpp853 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms() local
855 linkedUniforms[vertexUniform.name] = in validateGraphicsUniforms()
856 std::make_pair(ShaderType::Vertex, &vertexUniform); in validateGraphicsUniforms()