Searched refs:vertexUniform (Results 1 – 1 of 1) sorted by relevance
853 for (const sh::ShaderVariable &vertexUniform : currentShader->getUniforms()) in validateGraphicsUniforms() local855 linkedUniforms[vertexUniform.name] = in validateGraphicsUniforms()856 std::make_pair(ShaderType::Vertex, &vertexUniform); in validateGraphicsUniforms()