Searched refs:vertex_bind_desc (Results 1 – 1 of 1) sorted by relevance
1086 … auto const &vertex_bind_desc = vertex_input_state->pVertexBindingDescriptions[d]; in manual_PreCallValidateCreateGraphicsPipelines() local1087 auto const &binding_it = vertex_bindings.find(vertex_bind_desc.binding); in manual_PreCallValidateCreateGraphicsPipelines()1094 i, d, vertex_bind_desc.binding); in manual_PreCallValidateCreateGraphicsPipelines()1096 vertex_bindings.insert(vertex_bind_desc.binding); in manual_PreCallValidateCreateGraphicsPipelines()1098 if (vertex_bind_desc.binding >= device_limits.maxVertexInputBindings) { in manual_PreCallValidateCreateGraphicsPipelines()1104 … i, d, vertex_bind_desc.binding, device_limits.maxVertexInputBindings); in manual_PreCallValidateCreateGraphicsPipelines()1107 if (vertex_bind_desc.stride > device_limits.maxVertexInputBindingStride) { in manual_PreCallValidateCreateGraphicsPipelines()1113 … i, d, vertex_bind_desc.stride, device_limits.maxVertexInputBindingStride); in manual_PreCallValidateCreateGraphicsPipelines()