Searched refs:vertex_buffer_pointer_dirty (Results 1 – 5 of 5) sorted by relevance
1869 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL; in si_mark_shader_pointers_dirty()1880 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL; in si_shader_pointers_mark_dirty()2056 if (sctx->vertex_buffer_pointer_dirty && sctx->num_vertex_elements) { in si_emit_graphics_shader_pointers()2072 sctx->vertex_buffer_pointer_dirty = false; in si_emit_graphics_shader_pointers()
1485 sctx->vertex_buffer_pointer_dirty = true; in si_upload_vertex_buffer_descriptors()1489 sctx->vertex_buffer_pointer_dirty = false; in si_upload_vertex_buffer_descriptors()2291 sctx->vertex_buffer_pointer_dirty = false; in si_draw_rectangle()
1084 bool vertex_buffer_pointer_dirty; member
97 sctx->vertex_buffer_pointer_dirty = sctx->vb_descriptors_buffer != NULL; in si_blitter_end()
4748 sctx->vertex_buffer_pointer_dirty = false; in si_bind_vertex_elements()