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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderIsolines.cpp177 … const float* vertex_data_1 = (&test_result.rendered_data[0]) + n_vertex * 3; /* components */ in checkIrrelevantTessellationLevelsHaveNoEffect() local
180 if (de::abs(vertex_data_1[0] - vertex_data_2[0]) > epsilon || in checkIrrelevantTessellationLevelsHaveNoEffect()
181 de::abs(vertex_data_1[1] - vertex_data_2[1]) > epsilon || in checkIrrelevantTessellationLevelsHaveNoEffect()
182 de::abs(vertex_data_1[2] - vertex_data_2[2]) > epsilon) in checkIrrelevantTessellationLevelsHaveNoEffect()
198 << " (" << vertex_data_1[0] << ", " << vertex_data_1[1] << ", " << vertex_data_1[2] << ")" in checkIrrelevantTessellationLevelsHaveNoEffect()