Searched refs:vertex_input_state (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/gallium/drivers/zink/ |
D | zink_pipeline.c | 42 VkPipelineVertexInputStateCreateInfo vertex_input_state = {}; in zink_create_gfx_pipeline() local 43 vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; in zink_create_gfx_pipeline() 44 vertex_input_state.pVertexBindingDescriptions = state->bindings; in zink_create_gfx_pipeline() 45 vertex_input_state.vertexBindingDescriptionCount = state->element_state->num_bindings; in zink_create_gfx_pipeline() 46 vertex_input_state.pVertexAttributeDescriptions = state->element_state->attribs; in zink_create_gfx_pipeline() 47 vertex_input_state.vertexAttributeDescriptionCount = state->element_state->num_attribs; in zink_create_gfx_pipeline() 51 vertex_input_state.pNext = &vdiv_state; in zink_create_gfx_pipeline() 142 pci.pVertexInputState = &vertex_input_state; in zink_create_gfx_pipeline()
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/external/vulkan-validation-layers/layers/ |
D | parameter_validation_utils.cpp | 1006 auto const &vertex_input_state = pCreateInfos[i].pVertexInputState; in manual_PreCallValidateCreateGraphicsPipelines() local 1013 i, vertex_input_state->flags); in manual_PreCallValidateCreateGraphicsPipelines() 1024 … "VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO", vertex_input_state, in manual_PreCallValidateCreateGraphicsPipelines() 1036 …"pCreateInfos[i]->pVertexAttributeDescriptions", vertex_input_state->vertexAttributeDescriptionCou… in manual_PreCallValidateCreateGraphicsPipelines() 1037 &vertex_input_state->pVertexAttributeDescriptions, false, true, kVUIDUndefined, in manual_PreCallValidateCreateGraphicsPipelines() 1066 … if (vertex_input_state->vertexBindingDescriptionCount > device_limits.maxVertexInputBindings) { in manual_PreCallValidateCreateGraphicsPipelines() 1072 … i, vertex_input_state->vertexBindingDescriptionCount, device_limits.maxVertexInputBindings); in manual_PreCallValidateCreateGraphicsPipelines() 1075 …if (vertex_input_state->vertexAttributeDescriptionCount > device_limits.maxVertexInputAttributes) { in manual_PreCallValidateCreateGraphicsPipelines() 1081 … i, vertex_input_state->vertexAttributeDescriptionCount, device_limits.maxVertexInputAttributes); in manual_PreCallValidateCreateGraphicsPipelines() 1084 … std::unordered_set<uint32_t> vertex_bindings(vertex_input_state->vertexBindingDescriptionCount); in manual_PreCallValidateCreateGraphicsPipelines() [all …]
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