/external/deqp/external/openglcts/modules/gl/ |
D | gl3cClipDistance.cpp | 237 const std::string vertex_shader = m_vertex_shader_code_case_0; in MaxClipDistancesValueInVertexShaderTest() local 243 …gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader, transform_feedb… in MaxClipDistancesValueInVertexShaderTest() 323 const std::string vertex_shader = m_vertex_shader_code_case_1; in MaxClipDistancesValueInFragmentShaderTest() local 326 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in MaxClipDistancesValueInFragmentShaderTest() 411 const std::string vertex_shader = m_vertex_shader_code_case_2; in ClipDistancesValuePassing() local 414 gl3cts::ClipDistance::Utility::Program program(gl, vertex_shader, fragment_shader); in ClipDistancesValuePassing() 716 std::string vertex_shader = m_vertex_shader_code; in prepareVertexShaderCode() local 720 …vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECL… in prepareVertexShaderCode() 725 …vertex_shader = gl3cts::ClipDistance::Utility::preprocessCode(vertex_shader, "CLIP_DISTANCE_REDECL… in prepareVertexShaderCode() 730 vertex_shader = in prepareVertexShaderCode() [all …]
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D | gl3cTransformFeedbackTests.cpp | 1814 std::string vertex_shader(s_vertex_shader_template); in testInvalidVarying() local 1816 vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode( in testInvalidVarying() 1817 vertex_shader, "TEMPLATE_INPUT_OUTPUT_DECLARATIONS", "in float data;\n"); in testInvalidVarying() 1818 …vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode(vertex_shader, "TEMPLATE_OUTP… in testInvalidVarying() 1823 …gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shade… in testInvalidVarying() 1860 std::string vertex_shader(s_vertex_shader_template); in testRepeatedVarying() local 1862 vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode( in testRepeatedVarying() 1863 vertex_shader, "TEMPLATE_INPUT_OUTPUT_DECLARATIONS", "out float result;\n"); in testRepeatedVarying() 1864 …vertex_shader = gl3cts::TransformFeedback::Utilities::preprocessCode(vertex_shader, "TEMPLATE_OUTP… in testRepeatedVarying() 1870 …gl, m_context.getTestContext().getLog(), NULL, NULL, NULL, vertex_shader.c_str(), s_fragment_shade… in testRepeatedVarying() [all …]
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D | gl3cClipDistance.hpp | 106 …LinkageStatus linkShaders(const CompilationStatus& vertex_shader, const CompilationStatus& fragmen…
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D | gl4cBufferStorageTests.cpp | 259 const std::string& vertex_shader); 988 const std::string& tesselation_evaluation_shader, const std::string& vertex_shader) in Init() argument 1002 m_vertex.Init(GL_VERTEX_SHADER, vertex_shader); in Init() 3412 static const GLchar* vertex_shader = "#version 440 core\n" in iterate() local 3521 …ram.Init("" /* cs */, fragment_shader, geometry_shader, "" /* tcs */, "" /* tes */, vertex_shader); in iterate()
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/external/libkmsxx/kmscube/ |
D | cube-gles2.cpp | 11 GLuint vertex_shader, fragment_shader; in GlScene() local 154 vertex_shader = glCreateShader(GL_VERTEX_SHADER); in GlScene() 156 glShaderSource(vertex_shader, 1, &vertex_shader_source, NULL); in GlScene() 157 glCompileShader(vertex_shader); in GlScene() 159 glGetShaderiv(vertex_shader, GL_COMPILE_STATUS, &ret); in GlScene() 172 glAttachShader(program, vertex_shader); in GlScene()
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/external/deqp-deps/amber/src/dawn/ |
D | pipeline_info.h | 48 : pipeline(the_pipeline), vertex_shader(vert), fragment_shader(frag) {} in RenderPipelineInfo() 52 ::dawn::ShaderModule vertex_shader;
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D | pipeline_info_test.cc | 41 EXPECT_FALSE(static_cast<bool>(rpi.vertex_shader)); in TEST_F()
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/external/mesa3d/src/intel/tools/imgui/ |
D | imgui_impl_opengl3.cpp | 367 const GLchar* vertex_shader = NULL; in ImGui_ImplOpenGL3_CreateDeviceObjects() local 371 vertex_shader = vertex_shader_glsl_120; in ImGui_ImplOpenGL3_CreateDeviceObjects() 376 vertex_shader = vertex_shader_glsl_130; in ImGui_ImplOpenGL3_CreateDeviceObjects() 381 const GLchar* vertex_shader_with_version[2] = { g_GlslVersionString, vertex_shader }; in ImGui_ImplOpenGL3_CreateDeviceObjects()
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/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_context.c | 273 if (draw->vs.vertex_shader) { in draw_is_vs_window_space() 274 struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; in draw_is_vs_window_space() 652 return &draw->vs.vertex_shader->info; in draw_get_shader_info() 751 const struct tgsi_shader_info *info = &draw->vs.vertex_shader->info; in draw_total_vs_outputs() 984 return draw->vs.vertex_shader->viewport_index_output; in draw_current_shader_viewport_index_output() 996 return draw->vs.vertex_shader->info.writes_viewport_index; in draw_current_shader_uses_viewport_index() 1035 return draw->vs.vertex_shader->info.num_written_clipdistance; in draw_current_shader_num_written_clipdistances() 1045 return draw->vs.vertex_shader->info.num_written_culldistance; in draw_current_shader_num_written_culldistances()
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D | draw_pt_fetch_shade_emit.c | 76 unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs; in fse_prepare() 146 fse->active = draw_vs_lookup_variant( draw->vs.vertex_shader, in fse_prepare() 175 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fse_prepare()
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D | draw_vs.c | 113 draw->vs.vertex_shader = dvs; in draw_bind_vertex_shader() 125 draw->vs.vertex_shader = NULL; in draw_bind_vertex_shader()
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D | draw_pt_fetch_shade_pipeline_llvm.c | 296 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in llvm_middle_end_prepare() 642 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() 692 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() 749 draw->vs.vertex_shader->info.writes_viewport_index)) { in llvm_pipeline_generic()
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D | draw_pt_fetch_shade_pipeline.c | 77 struct draw_vertex_shader *vs = draw->vs.vertex_shader; in fetch_pipeline_prepare() 238 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic()
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D | draw_llvm.c | 861 llvm_vertex_shader(llvm->draw->vs.vertex_shader); in draw_llvm_create_variant() 898 if (llvm->draw->vs.vertex_shader->state.type == PIPE_SHADER_IR_TGSI) in draw_llvm_create_variant() 899 tgsi_dump(llvm->draw->vs.vertex_shader->state.tokens, 0); in draw_llvm_create_variant() 901 nir_print_shader(llvm->draw->vs.vertex_shader->state.ir.nir, stderr); in draw_llvm_create_variant() 945 const struct tgsi_token *tokens = llvm->draw->vs.vertex_shader->state.tokens; in generate_vs() 966 params.info = &llvm->draw->vs.vertex_shader->info; in generate_vs() 971 if (llvm->draw->vs.vertex_shader->state.ir.nir && in generate_vs() 972 llvm->draw->vs.vertex_shader->state.type == PIPE_SHADER_IR_NIR) in generate_vs() 974 llvm->draw->vs.vertex_shader->state.ir.nir, in generate_vs() 987 struct tgsi_shader_info* info = &llvm->draw->vs.vertex_shader->info; in generate_vs() [all …]
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D | draw_pipe_twoside.c | 106 const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader; in twoside_first_tri()
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D | draw_private.h | 276 struct draw_vertex_shader *vertex_shader; member
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D | draw_pt_so_emit.c | 67 state = &draw->vs.vertex_shader->state.stream_output; in draw_so_info()
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D | draw_pt.c | 506 tgsi_dump(draw->vs.vertex_shader->state.tokens, 0); in draw_vbo()
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/external/llvm/test/CodeGen/AMDGPU/ |
D | no-hsa-graphics-shaders.ll | 9 define amdgpu_vs void @vertex_shader() #0 {
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/external/llvm-project/llvm/test/CodeGen/AMDGPU/ |
D | no-hsa-graphics-shaders.ll | 9 define amdgpu_vs void @vertex_shader() #0 {
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/external/OpenCL-CTS/test_common/gl/ |
D | helpers.cpp | 1075 glShaderWrapper vertex_shader = glCreateShader(GL_VERTEX_SHADER); in CreateGLTexture2DMultisample() local 1076 glShaderSource(vertex_shader, 1, &vertex_source, NULL); in CreateGLTexture2DMultisample() 1077 glCompileShader(vertex_shader); in CreateGLTexture2DMultisample() 1086 glAttachShader(prog, vertex_shader); in CreateGLTexture2DMultisample() 1333 glShaderWrapper vertex_shader = glCreateShader(GL_VERTEX_SHADER); in CreateGLTexture2DArrayMultisample() local 1334 glShaderSource(vertex_shader, 1, &vertex_source, NULL); in CreateGLTexture2DArrayMultisample() 1335 glCompileShader(vertex_shader); in CreateGLTexture2DArrayMultisample() 1344 glAttachShader(prog, vertex_shader); in CreateGLTexture2DArrayMultisample()
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/external/mesa3d/src/gallium/auxiliary/cso_cache/ |
D | cso_context.c | 115 void *vertex_shader, *vertex_shader_saved; member 719 if (ctx->vertex_shader != handle) { in cso_set_vertex_shader_handle() 720 ctx->vertex_shader = handle; in cso_set_vertex_shader_handle() 729 ctx->vertex_shader_saved = ctx->vertex_shader; in cso_save_vertex_shader() 735 if (ctx->vertex_shader_saved != ctx->vertex_shader) { in cso_restore_vertex_shader() 737 ctx->vertex_shader = ctx->vertex_shader_saved; in cso_restore_vertex_shader()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 4375 , vertex_shader(0) 4433 return vertex_shader; 4461 vertex_shader = shader_group.pass_through_vertex_shader; 4462 is_program_defined = ((0 != fragment_shader) && (0 != vertex_shader)); 4467 vertex_shader = shader_group.pass_through_vertex_shader; 4468 is_program_defined = ((0 != fragment_shader) && (0 != geometry_shader) && (0 != vertex_shader)); 4474 vertex_shader = shader_group.pass_through_vertex_shader; 4476 (0 != tesselation_evaluation_shader) && (0 != vertex_shader)); 4485 vertex_shader = shader_group.pass_through_vertex_shader; 4487 (0 != tesselation_evaluation_shader) && (0 != vertex_shader)); [all …]
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D | esextcTextureCubeMapArraySampling.hpp | 507 const shaderDefinition* vertex_shader; member in glcts::TextureCubeMapArraySamplingTest::programDefinition
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.hpp | 164 const std::string& vertex_shader);
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