Searched refs:vertex_source (Results 1 – 5 of 5) sorted by relevance
/external/pdfium/third_party/agg23/ |
D | agg_path_storage.h | 30 class vertex_source 33 vertex_source() {} in vertex_source() function 34 vertex_source(const path_storage& p) : m_path(&p), m_vertex_idx(0) {} in vertex_source() function
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/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/ |
D | util.h | 88 GLuint CreateProgram(const char *vertex_source, const char *fragment_source);
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D | util.cc | 76 GLuint CreateProgram(const char *vertex_source, const char *fragment_source) { in CreateProgram() argument 77 GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vertex_source); in CreateProgram()
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/external/OpenCL-CTS/test_common/gl/ |
D | helpers.cpp | 1054 const GLchar *vertex_source = in CreateGLTexture2DMultisample() local 1076 glShaderSource(vertex_shader, 1, &vertex_source, NULL); in CreateGLTexture2DMultisample() 1312 const GLchar *vertex_source = in CreateGLTexture2DArrayMultisample() local 1334 glShaderSource(vertex_shader, 1, &vertex_source, NULL); in CreateGLTexture2DArrayMultisample()
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/external/vulkan-validation-layers/tests/ |
D | vklayertests_descriptor_renderpass_framebuffer.cpp | 312 char const *vertex_source; in TEST_F() member 379 …VkShaderObj vs(m_device, iter.vertex_source, VK_SHADER_STAGE_VERTEX_BIT, this, "main", iter.debug); in TEST_F()
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