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Searched refs:vertex_source (Results 1 – 5 of 5) sorted by relevance

/external/pdfium/third_party/agg23/
Dagg_path_storage.h30 class vertex_source
33 vertex_source() {} in vertex_source() function
34 vertex_source(const path_storage& p) : m_path(&p), m_vertex_idx(0) {} in vertex_source() function
/external/skqp/platform_tools/android/apps/arcore/src/main/cpp/
Dutil.h88 GLuint CreateProgram(const char *vertex_source, const char *fragment_source);
Dutil.cc76 GLuint CreateProgram(const char *vertex_source, const char *fragment_source) { in CreateProgram() argument
77 GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, vertex_source); in CreateProgram()
/external/OpenCL-CTS/test_common/gl/
Dhelpers.cpp1054 const GLchar *vertex_source = in CreateGLTexture2DMultisample() local
1076 glShaderSource(vertex_shader, 1, &vertex_source, NULL); in CreateGLTexture2DMultisample()
1312 const GLchar *vertex_source = in CreateGLTexture2DArrayMultisample() local
1334 glShaderSource(vertex_shader, 1, &vertex_source, NULL); in CreateGLTexture2DArrayMultisample()
/external/vulkan-validation-layers/tests/
Dvklayertests_descriptor_renderpass_framebuffer.cpp312 char const *vertex_source; in TEST_F() member
379 …VkShaderObj vs(m_device, iter.vertex_source, VK_SHADER_STAGE_VERTEX_BIT, this, "main", iter.debug); in TEST_F()