Searched refs:vertex_stage (Results 1 – 2 of 2) sorted by relevance
123 GLuint vertex_stage = ((bit_field & (0x01 << 0)) >> 0); in set() local129 m_vertex_shader_stage = subroutine_indices[vertex_stage].m_vertex_shader_stage; in set()
2978 int vertex_stage = GetShaderStageId(VK_SHADER_STAGE_VERTEX_BIT); in ValidateGraphicsPipelineShaderState() local3008 if (shaders[vertex_stage] && shaders[vertex_stage]->has_valid_spirv) { in ValidateGraphicsPipelineShaderState()3009 …ip |= ValidateViAgainstVsInputs(report_data, vi, shaders[vertex_stage], entrypoints[vertex_stage]); in ValidateGraphicsPipelineShaderState()