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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderIsolines.cpp419 float vertex_y = vertex[1]; in countIsolines() local
426 if (de::abs(vertex_y - found_y) < epsilon) in countIsolines()
436 found_ys.push_back(vertex_y); in countIsolines()