Searched refs:verticesPerQuad (Results 1 – 6 of 6) sorted by relevance
59 int verticesPerQuad() const { return fUsesCoverageAA ? 8 : 4; } in verticesPerQuad() function
400 int numQuadVerticesLeft = numTotalQuads * vertexSpec.verticesPerQuad(); in onPrepareDraws()410 int meshVertexCnt = quadCnt * vertexSpec.verticesPerQuad(); in onPrepareDraws()
194 vertexSize, this->quadCount() * vertexSpec.verticesPerQuad(), in onPrepareDraws()
238 const int totalNumVertices = fQuads.count() * vertexSpec.verticesPerQuad(); in onPrePrepareDraws()270 const int totalNumVertices = fQuads.count() * vertexSpec.verticesPerQuad(); in onPrepareDraws()312 const int totalNumVertices = fQuads.count() * vertexSpec.verticesPerQuad(); in onExecute()
98 int verticesPerQuad() const { return fUsesCoverageAA ? 8 : 4; } in verticesPerQuad() function
424 return fNumTotalQuads * fVertexSpec.verticesPerQuad(); in totalNumVertices()721 SkDEBUGCODE(int meshVertexCnt = quadCnt * desc->fVertexSpec.verticesPerQuad()); in FillInVertices()736 SkASSERT(totQuadsSeen * desc->fVertexSpec.verticesPerQuad() == totVerticesSeen); in FillInVertices()