Searched refs:vertices_per_prim (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | gen6_sol.c | 325 unsigned vertices_per_prim = 0; in compute_vertices_written_so_far() local 329 vertices_per_prim = 1; in compute_vertices_written_so_far() 332 vertices_per_prim = 2; in compute_vertices_written_so_far() 335 vertices_per_prim = 3; in compute_vertices_written_so_far() 345 vertices_written[i] = vertices_per_prim * counter->accum[i]; in compute_vertices_written_so_far()
|
/external/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_compute_prim_discard.c | 425 unsigned vertices_per_prim = 3; in si_build_prim_discard_compute_shader() local 637 for (unsigned i = 0; i < vertices_per_prim; i++) { in si_build_prim_discard_compute_shader() 647 for (unsigned i = 0; i < vertices_per_prim; i++) { in si_build_prim_discard_compute_shader() 694 builder, num_prims_accepted, LLVMConstInt(ctx->ac.i32, vertices_per_prim, 0), ""); in si_build_prim_discard_compute_shader() 700 builder, num_prims_accepted, LLVMConstInt(ctx->ac.i32, vertices_per_prim, 0), ""); in si_build_prim_discard_compute_shader() 762 count = LLVMBuildMul(builder, count, LLVMConstInt(ctx->ac.i32, vertices_per_prim, 0), ""); in si_build_prim_discard_compute_shader() 790 start = LLVMBuildUDiv(builder, start, LLVMConstInt(ctx->ac.i32, vertices_per_prim, 0), ""); in si_build_prim_discard_compute_shader() 805 for (unsigned i = 0; i < vertices_per_prim; i++) in si_build_prim_discard_compute_shader() 1151 unsigned vertices_per_prim, output_indexbuf_format, gfx10_output_indexbuf_format; in si_dispatch_prim_discard_cs_and_draw() local 1157 vertices_per_prim = 3; in si_dispatch_prim_discard_cs_and_draw() [all …]
|
/external/mesa3d/src/mesa/main/ |
D | transformfeedback.c | 397 unsigned vertices_per_prim; in begin_transform_feedback() local 421 vertices_per_prim = 1; in begin_transform_feedback() 424 vertices_per_prim = 2; in begin_transform_feedback() 427 vertices_per_prim = 3; in begin_transform_feedback() 475 obj->GlesRemainingPrims = max_vertices / vertices_per_prim; in begin_transform_feedback()
|
/external/mesa3d/src/compiler/glsl/ |
D | ir.h | 2549 vertices_per_prim(GLenum prim);
|
D | linker.cpp | 786 vertices_per_prim(shader->Program->info.gs.input_primitive); in validate_geometry_shader_executable() 2594 vertices_per_prim(gl_prog->info.gs.input_primitive); in link_intrastage_shaders()
|
D | ir.cpp | 2350 vertices_per_prim(GLenum prim) in vertices_per_prim() function
|
D | ast_to_hir.cpp | 4810 num_vertices = vertices_per_prim(state->in_qualifier->prim_type); in handle_geometry_shader_input_decl() 8638 unsigned num_vertices = vertices_per_prim(this->prim_type); in hir()
|