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Searched refs:vertices_per_prim (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen6_sol.c325 unsigned vertices_per_prim = 0; in compute_vertices_written_so_far() local
329 vertices_per_prim = 1; in compute_vertices_written_so_far()
332 vertices_per_prim = 2; in compute_vertices_written_so_far()
335 vertices_per_prim = 3; in compute_vertices_written_so_far()
345 vertices_written[i] = vertices_per_prim * counter->accum[i]; in compute_vertices_written_so_far()
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_compute_prim_discard.c425 unsigned vertices_per_prim = 3; in si_build_prim_discard_compute_shader() local
637 for (unsigned i = 0; i < vertices_per_prim; i++) { in si_build_prim_discard_compute_shader()
647 for (unsigned i = 0; i < vertices_per_prim; i++) { in si_build_prim_discard_compute_shader()
694 builder, num_prims_accepted, LLVMConstInt(ctx->ac.i32, vertices_per_prim, 0), ""); in si_build_prim_discard_compute_shader()
700 builder, num_prims_accepted, LLVMConstInt(ctx->ac.i32, vertices_per_prim, 0), ""); in si_build_prim_discard_compute_shader()
762 count = LLVMBuildMul(builder, count, LLVMConstInt(ctx->ac.i32, vertices_per_prim, 0), ""); in si_build_prim_discard_compute_shader()
790 start = LLVMBuildUDiv(builder, start, LLVMConstInt(ctx->ac.i32, vertices_per_prim, 0), ""); in si_build_prim_discard_compute_shader()
805 for (unsigned i = 0; i < vertices_per_prim; i++) in si_build_prim_discard_compute_shader()
1151 unsigned vertices_per_prim, output_indexbuf_format, gfx10_output_indexbuf_format; in si_dispatch_prim_discard_cs_and_draw() local
1157 vertices_per_prim = 3; in si_dispatch_prim_discard_cs_and_draw()
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/external/mesa3d/src/mesa/main/
Dtransformfeedback.c397 unsigned vertices_per_prim; in begin_transform_feedback() local
421 vertices_per_prim = 1; in begin_transform_feedback()
424 vertices_per_prim = 2; in begin_transform_feedback()
427 vertices_per_prim = 3; in begin_transform_feedback()
475 obj->GlesRemainingPrims = max_vertices / vertices_per_prim; in begin_transform_feedback()
/external/mesa3d/src/compiler/glsl/
Dir.h2549 vertices_per_prim(GLenum prim);
Dlinker.cpp786 vertices_per_prim(shader->Program->info.gs.input_primitive); in validate_geometry_shader_executable()
2594 vertices_per_prim(gl_prog->info.gs.input_primitive); in link_intrastage_shaders()
Dir.cpp2350 vertices_per_prim(GLenum prim) in vertices_per_prim() function
Dast_to_hir.cpp4810 num_vertices = vertices_per_prim(state->in_qualifier->prim_type); in handle_geometry_shader_input_decl()
8638 unsigned num_vertices = vertices_per_prim(this->prim_type); in hir()