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Searched refs:vflr (Results 1 – 7 of 7) sorted by relevance

/external/llvm-project/llvm/test/MC/SystemZ/
Dinsn-bad-z14.s390 #CHECK: vflr %v0, %v0, 0, 0, -1
392 #CHECK: vflr %v0, %v0, 0, 0, 16
394 #CHECK: vflr %v0, %v0, 0, -1, 0
396 #CHECK: vflr %v0, %v0, 0, 16, 0
398 #CHECK: vflr %v0, %v0, -1, 0, 0
400 #CHECK: vflr %v0, %v0, 16, 0, 0
402 vflr %v0, %v0, 0, 0, -1
403 vflr %v0, %v0, 0, 0, 16
404 vflr %v0, %v0, 0, -1, 0
405 vflr %v0, %v0, 0, 16, 0
[all …]
Dinsn-good-z14.s909 #CHECK: vflr %v0, %v0, 0, 0, 0 # encoding: [0xe7,0x00,0x00,0x00,0x00,0xc5]
910 #CHECK: vflr %v0, %v0, 15, 0, 0 # encoding: [0xe7,0x00,0x00,0x00,0xf0,0xc5]
911 #CHECK: vflr %v0, %v0, 0, 0, 15 # encoding: [0xe7,0x00,0x00,0xf0,0x00,0xc5]
912 #CHECK: vflr %v0, %v0, 0, 4, 0 # encoding: [0xe7,0x00,0x00,0x04,0x00,0xc5]
913 #CHECK: vflr %v0, %v0, 0, 12, 0 # encoding: [0xe7,0x00,0x00,0x0c,0x00,0xc5]
914 #CHECK: vflr %v0, %v31, 0, 0, 0 # encoding: [0xe7,0x0f,0x00,0x00,0x04,0xc5]
915 #CHECK: vflr %v31, %v0, 0, 0, 0 # encoding: [0xe7,0xf0,0x00,0x00,0x08,0xc5]
916 #CHECK: vflr %v14, %v17, 11, 4, 10 # encoding: [0xe7,0xe1,0x00,0xa4,0xb4,0xc5]
918 vflr %v0, %v0, 0, 0, 0
919 vflr %v0, %v0, 15, 0, 0
[all …]
Dinsn-bad-z13.s1352 #CHECK: vflr %v0, %v0, 0, 0, 0
1356 vflr %v0, %v0, 0, 0, 0
/external/mesa3d/src/gallium/drivers/softpipe/
Dsp_tex_sample.c1160 const int vflr = util_ifloor(v); in img_filter_2d_linear_repeat_POT() local
1163 const float yw = v - (float)vflr; in img_filter_2d_linear_repeat_POT()
1166 const int y0 = vflr & (ypot - 1); in img_filter_2d_linear_repeat_POT()
1214 const int vflr = util_ifloor(v); in img_filter_2d_nearest_repeat_POT() local
1217 const int y0 = vflr & (ypot - 1); in img_filter_2d_nearest_repeat_POT()
/external/capstone/arch/SystemZ/
DSystemZGenInsnNameMaps.inc1909 { SYSZ_INS_VFLR, "vflr" },
/external/swiftshader/third_party/llvm-10.0/llvm/lib/Target/SystemZ/
DSystemZInstrVector.td1164 def VFLR : TernaryVRRaFloatGeneric<"vflr", 0xE7C5>;
/external/llvm-project/llvm/lib/Target/SystemZ/
DSystemZInstrVector.td1196 def VFLR : TernaryVRRaFloatGeneric<"vflr", 0xE7C5>;