Searched refs:vgt_shader_config (Results 1 – 4 of 4) sorted by relevance
189 struct si_pm4_state *vgt_shader_config; member203 SI_STATE_BIT(poly_offset) | SI_STATE_BIT(vgt_shader_config)); in si_states_that_always_roll_context()
211 for (i = 0; i < ARRAY_SIZE(sctx->vgt_shader_config); i++) in si_destroy_context()212 si_pm4_delete_state(sctx, vgt_shader_config, sctx->vgt_shader_config[i]); in si_destroy_context()
1030 struct si_pm4_state *vgt_shader_config[SI_NUM_VGT_STAGES_STATES]; member
3885 struct si_pm4_state **pm4 = &sctx->vgt_shader_config[key.index]; in si_update_vgt_shader_config()3889 si_pm4_bind_state(sctx, vgt_shader_config, *pm4); in si_update_vgt_shader_config()