Searched refs:viewIndex (Results 1 – 3 of 3) sorted by relevance
104 TestType viewIndex; member361 … vertexInputRate = (TEST_TYPE_INPUT_RATE_INSTANCE == m_parameters.viewIndex) ? VK_VERTEX_INP… in iterate()457 if (m_parameters.viewIndex == TEST_TYPE_DRAW_INDEXED) in draw()465 if (m_parameters.viewIndex == TEST_TYPE_DRAW_INDEXED) in draw()509 …if (m_parameters.viewIndex == TEST_TYPE_DRAW_INDEXED || m_parameters.viewIndex == TEST_TYPE_DRAW_I… in createVertexData()603 …if (m_parameters.viewIndex == TEST_TYPE_DRAW_INDEXED || m_parameters.viewIndex == TEST_TYPE_DRAW_I… in createVertexBuffer()664 bool requiresGeomShader = (TEST_TYPE_VIEW_INDEX_IN_GEOMETRY == m_parameters.viewIndex) || in createMultiViewDevices()665 (TEST_TYPE_INPUT_ATTACHMENTS_GEOMETRY == m_parameters.viewIndex) || in createMultiViewDevices()666 (TEST_TYPE_SECONDARY_CMD_BUFFER_GEOMETRY == m_parameters.viewIndex); in createMultiViewDevices()671 …if (TEST_TYPE_VIEW_INDEX_IN_TESELLATION == m_parameters.viewIndex && !multiviewFeatures.multiviewT… in createMultiViewDevices()[all …]
194 for (deUint32 viewIndex = 0; viewIndex < viewCount ; ++viewIndex) in createFullscreenMesh() local196 const float fIndex = static_cast<float>(viewIndex); in createFullscreenMesh()197 const deUint32 nextIndex = viewIndex + 1; in createFullscreenMesh()
1242 uint32_t viewIndex; member1250 uint32_t viewIndex; member2462 buildGlobal("viewIndex", state->globals.fragment.viewIndex); in buildGlobals()2471 buildGlobal("viewIndex", state->globals.vertex.viewIndex); in buildGlobals()2636 store(fragment + OFFSET(Globals::Fragment, viewIndex), routine->viewID); in dbgBeginEmit()2646 store(vertex + OFFSET(Globals::Vertex, viewIndex), routine->viewID); in dbgBeginEmit()