Searched refs:viewMatrixUniform (Results 1 – 4 of 4) sorted by relevance
127 UniformHandle* viewMatrixUniform) { in writeOutputPosition() argument133 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in writeOutputPosition()
70 UniformHandle* viewMatrixUniform);
390 UniformHandle* viewMatrixUniform) { in WriteOutputPosition() argument399 viewMatrixUniform); in WriteOutputPosition()
188 UniformHandle* viewMatrixUniform);