Home
last modified time | relevance | path

Searched refs:viewMatrixUniform (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp127 UniformHandle* viewMatrixUniform) { in writeOutputPosition() argument
133 *viewMatrixUniform = uniformHandler->addUniform(kVertex_GrShaderFlag, in writeOutputPosition()
DGrGLSLGeometryProcessor.h70 UniformHandle* viewMatrixUniform);
/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp390 UniformHandle* viewMatrixUniform) { in WriteOutputPosition() argument
399 viewMatrixUniform); in WriteOutputPosition()
DGrGLSLGeometryProcessor.h188 UniformHandle* viewMatrixUniform);