Searched refs:view_enabled_mask (Results 1 – 2 of 2) sorted by relevance
57 uint32_t view_enabled_mask; member
204 uint32_t remaining_mask = binding->view_enabled_mask; in virgl_attach_res_sampler_views()995 binding->view_enabled_mask &= ~u_bit_consecutive(start_slot, num_views); in virgl_set_sampler_views()1003 binding->view_enabled_mask |= 1 << idx; in virgl_set_sampler_views()1354 while (binding->view_enabled_mask) { in virgl_release_shader_binding()1355 int i = u_bit_scan(&binding->view_enabled_mask); in virgl_release_shader_binding()