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Searched refs:viewport_valid (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_compositor.h71 bool viewport_valid; member
Dvl_compositor_gfx.c622 if (!layer->viewport_valid) { in gen_vertex_data()
Dvl_compositor.c530 s->layers[layer].viewport_valid = dst_area != NULL; in vl_compositor_set_layer_dst_area()