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Searched refs:vir_is_mov_uniform (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/broadcom/compiler/
Dvir_register_allocate.c66 vir_is_mov_uniform(struct v3d_compile *c, int temp) in vir_is_mov_uniform() function
101 if (vir_is_mov_uniform(c, temp)) { in v3d_choose_spill_node()
117 if (vir_is_mov_uniform(c, temp)) { in v3d_choose_spill_node()
234 bool is_uniform = vir_is_mov_uniform(c, spill_temp); in v3d_spill_reg()
732 bool is_uniform = vir_is_mov_uniform(c, map[node].temp); in v3d_register_allocate()