Searched refs:vir_uniform_ui (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/broadcom/compiler/ |
D | nir_to_vir.c | 397 vir_uniform_ui(c, const_offset)); in ntq_emit_tmu_general() 405 vir_uniform_ui(c, const_offset)); in ntq_emit_tmu_general() 572 return vir_MAX(c, vir_SHR(c, size, level), vir_uniform_ui(c, 1)); in ntq_minify() 664 vir_uniform_ui(c, -1))); in ntq_fsincos() 990 result = vir_XOR(c, src[0], vir_uniform_ui(c, 1 << 31)); in ntq_emit_alu() 1035 result = vir_AND(c, src[0], vir_uniform_ui(c, 1)); in ntq_emit_alu() 1079 result = vir_SUB(c, vir_uniform_ui(c, 31), vir_CLZ(c, src[0])); in ntq_emit_alu() 1115 vir_uniform_ui(c, ~0), in ntq_emit_alu() 1116 vir_uniform_ui(c, 0))); in ntq_emit_alu() 1197 vir_uniform_ui(c, ~0), in ntq_emit_alu() [all …]
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D | v3d33_vpm_setup.c | 53 vir_VPMSETUP(c, vir_uniform_ui(c, packed)); in v3d33_vir_vpm_read_setup() 74 vir_VPMSETUP(c, vir_uniform_ui(c, packed)); in v3d33_vir_vpm_write_setup()
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D | v3d40_tex.c | 153 struct qreg mask = vir_uniform_ui(c, 0xf); in v3d40_vir_emit_tex() 162 vir_uniform_ui(c, 4))); in v3d40_vir_emit_tex()
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D | vir_register_allocate.c | 190 vir_uniform_ui(c, 2)); in v3d_setup_spill_base() 209 vir_uniform_ui(c, spill_offset)); in v3d_emit_spill_tmua()
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D | v3d_compiler.h | 973 vir_uniform_ui(struct v3d_compile *c, uint32_t ui) in vir_uniform_ui() function
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