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Searched refs:vir_uniform_ui (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/broadcom/compiler/
Dnir_to_vir.c397 vir_uniform_ui(c, const_offset)); in ntq_emit_tmu_general()
405 vir_uniform_ui(c, const_offset)); in ntq_emit_tmu_general()
572 return vir_MAX(c, vir_SHR(c, size, level), vir_uniform_ui(c, 1)); in ntq_minify()
664 vir_uniform_ui(c, -1))); in ntq_fsincos()
990 result = vir_XOR(c, src[0], vir_uniform_ui(c, 1 << 31)); in ntq_emit_alu()
1035 result = vir_AND(c, src[0], vir_uniform_ui(c, 1)); in ntq_emit_alu()
1079 result = vir_SUB(c, vir_uniform_ui(c, 31), vir_CLZ(c, src[0])); in ntq_emit_alu()
1115 vir_uniform_ui(c, ~0), in ntq_emit_alu()
1116 vir_uniform_ui(c, 0))); in ntq_emit_alu()
1197 vir_uniform_ui(c, ~0), in ntq_emit_alu()
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Dv3d33_vpm_setup.c53 vir_VPMSETUP(c, vir_uniform_ui(c, packed)); in v3d33_vir_vpm_read_setup()
74 vir_VPMSETUP(c, vir_uniform_ui(c, packed)); in v3d33_vir_vpm_write_setup()
Dv3d40_tex.c153 struct qreg mask = vir_uniform_ui(c, 0xf); in v3d40_vir_emit_tex()
162 vir_uniform_ui(c, 4))); in v3d40_vir_emit_tex()
Dvir_register_allocate.c190 vir_uniform_ui(c, 2)); in v3d_setup_spill_base()
209 vir_uniform_ui(c, spill_offset)); in v3d_emit_spill_tmua()
Dv3d_compiler.h973 vir_uniform_ui(struct v3d_compile *c, uint32_t ui) in vir_uniform_ui() function