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Searched refs:virgl_debug (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/gallium/drivers/virgl/
Dvirgl_screen.h39 extern int virgl_debug;
Dvirgl_screen.c42 int virgl_debug = 0; variable
52 DEBUG_GET_ONCE_FLAGS_OPTION(virgl_debug, "VIRGL_DEBUG", debug_options, 0)
838 virgl_debug = debug_get_option_virgl_debug(); in virgl_create_screen()
848 screen->tweak_gles_emulate_bgra &= !(virgl_debug & VIRGL_DEBUG_NO_EMULATE_BGRA); in virgl_create_screen()
849 screen->tweak_gles_apply_bgra_dest_swizzle &= !(virgl_debug & VIRGL_DEBUG_NO_BGRA_DEST_SWIZZLE); in virgl_create_screen()
Dvirgl_resource.c136 likely(!(virgl_debug & VIRGL_DEBUG_XFER))) { in virgl_resource_transfer_prepare()
148 likely(!(virgl_debug & VIRGL_DEBUG_XFER))) { in virgl_resource_transfer_prepare()
613 likely(!(virgl_debug & VIRGL_DEBUG_XFER)) && in virgl_buffer_subdata()
Dvirgl_context.c899 if (unlikely(virgl_debug & VIRGL_DEBUG_SYNC)) { in virgl_submit_cmd()
1441 if (virgl_debug & VIRGL_DEBUG_VERBOSE) in virgl_get_sample_position()
Dvirgl_encode.c508 if (virgl_debug & VIRGL_DEBUG_VERBOSE) in virgl_encode_shader_state()
522 if (virgl_debug & VIRGL_DEBUG_TGSI) in virgl_encode_shader_state()