Searched refs:virgl_encode_bind_shader (Results 1 – 6 of 6) sorted by relevance
/external/virglrenderer/tests/ |
D | test_virgl_cmd.c | 355 virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX); in START_TEST() 372 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST() 588 virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX); in START_TEST() 619 virgl_encode_bind_shader(&ctx, gs_handle, PIPE_SHADER_GEOMETRY); in START_TEST() 636 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST() 865 virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX); in START_TEST() 881 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST() 1016 virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT); in START_TEST()
|
D | testvirgl_encode.h | 261 int virgl_encode_bind_shader(struct virgl_context *ctx,
|
D | testvirgl_encode.c | 945 int virgl_encode_bind_shader(struct virgl_context *ctx, in virgl_encode_bind_shader() function
|
/external/mesa3d/src/gallium/drivers/virgl/ |
D | virgl_context.c | 777 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_VERTEX); in virgl_bind_vs_state() 786 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_CTRL); in virgl_bind_tcs_state() 795 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_TESS_EVAL); in virgl_bind_tes_state() 804 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_GEOMETRY); in virgl_bind_gs_state() 814 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_FRAGMENT); in virgl_bind_fs_state() 1324 virgl_encode_bind_shader(vctx, handle, PIPE_SHADER_COMPUTE); in virgl_bind_compute_state()
|
D | virgl_encode.h | 264 int virgl_encode_bind_shader(struct virgl_context *ctx,
|
D | virgl_encode.c | 1231 int virgl_encode_bind_shader(struct virgl_context *ctx, in virgl_encode_bind_shader() function
|