Searched refs:vkTex (Results 1 – 4 of 4) sorted by relevance
/external/skqp/src/gpu/vk/ |
D | GrVkGpu.cpp | 386 GrVkTexture* vkTex = static_cast<GrVkTexture*>(surface->asTexture()); in onWritePixels() local 387 if (!vkTex) { in onWritePixels() 396 SkASSERT(!GrPixelConfigIsCompressed(vkTex->config())); in onWritePixels() 398 bool linearTiling = vkTex->isLinearTiled(); in onWritePixels() 404 if (VK_IMAGE_LAYOUT_PREINITIALIZED != vkTex->currentLayout()) { in onWritePixels() 406 vkTex->setImageLayout(this, in onWritePixels() 413 success = this->uploadTexDataLinear(vkTex, left, top, width, height, srcColorType, in onWritePixels() 416 SkASSERT(mipLevelCount <= vkTex->texturePriv().maxMipMapLevel() + 1); in onWritePixels() 417 success = this->uploadTexDataOptimal(vkTex, left, top, width, height, srcColorType, texels, in onWritePixels() 434 GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture); in onTransferPixels() local [all …]
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/external/skia/src/gpu/vk/ |
D | GrVkGpu.cpp | 555 GrVkAttachment* vkTex = tex->textureAttachment(); in onTransferPixelsTo() local 556 VkFormat format = vkTex->imageFormat(); in onTransferPixelsTo() 587 vkTex->setImageLayout(this, in onTransferPixelsTo() 598 vkTex, in onTransferPixelsTo() 1382 auto* vkTex = static_cast<GrVkTexture*>(tex)->textureAttachment(); in onRegenerateMipMapLevels() local 1384 if (vkTex->isLinearTiled()) { in onRegenerateMipMapLevels() 1392 if (!caps.formatCanBeDstofBlit(vkTex->imageFormat(), false) || in onRegenerateMipMapLevels() 1393 !caps.formatCanBeSrcofBlit(vkTex->imageFormat(), false) || in onRegenerateMipMapLevels() 1405 SkASSERT(levelCount == vkTex->mipLevels()); in onRegenerateMipMapLevels() 1408 vkTex->setImageLayout(this, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, in onRegenerateMipMapLevels() [all …]
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D | GrVkOpsRenderPass.cpp | 364 GrVkTexture* vkTex = static_cast<GrVkTexture*>(sampledProxies[i]->peekTexture()); in set() local 365 SkASSERT(vkTex); in set() 366 GrVkAttachment* texture = vkTex->textureAttachment(); in set() 681 auto vkTex = static_cast<GrVkTexture*>(tex)->textureAttachment(); in check_sampled_texture() local 682 SkASSERT(vkTex->currentLayout() == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); in check_sampled_texture()
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/external/skia/tests/ |
D | VkBackendSurfaceTest.cpp | 169 GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture); 173 vkTex->setImageLayout(vkGpu, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0,
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