Searched refs:vk_gl (Results 1 – 5 of 5) sorted by relevance
506 supportSampleRateShading && vk_gl::GetMaxSampleCount(kNotSupportedSampleCounts) == 0; in ensureCapsInitialized()568 limitsVk.sampledImageColorSampleCounts & vk_gl::kSupportedSampleCounts; in ensureCapsInitialized()570 limitsVk.sampledImageDepthSampleCounts & vk_gl::kSupportedSampleCounts; in ensureCapsInitialized()572 limitsVk.sampledImageIntegerSampleCounts & vk_gl::kSupportedSampleCounts; in ensureCapsInitialized()888 limitsVk.framebufferStencilSampleCounts & vk_gl::kSupportedSampleCounts; in ensureCapsInitialized()890 mNativeCaps.maxSamples = LimitToInt(vk_gl::GetMaxSampleCount(sampleCounts)); in ensureCapsInitialized()1209 vk_gl::kSupportedSampleCounts; in GenerateConfigs()1211 vk_gl::AddSampleCounts(limits.framebufferColorSampleCounts & vk_gl::kSupportedSampleCounts, in GenerateConfigs()1213 vk_gl::AddSampleCounts(depthStencilSampleCountsLimit, &depthStencilSampleCounts); in GenerateConfigs()
53 vk_gl::AddSampleCounts(physicalDeviceLimits.framebufferColorSampleCounts, in FillTextureFormatCaps()61 vk_gl::AddSampleCounts((physicalDeviceLimits.framebufferDepthSampleCounts & in FillTextureFormatCaps()
990 namespace vk_gl
1448 namespace vk_gl namespace
4870 return vk_gl::GetLevelIndex(levelIndexVk, mFirstAllocatedLevel); in toGLLevel()6004 const gl::LevelIndex levelGL = vk_gl::GetLevelIndex(levelVk, baseLevel); in stageSubresourceUpdatesFromAllImageLevels()