Searched refs:vmi (Results 1 – 11 of 11) sorted by relevance
99 SkMatrix vmi; in onDrawPath() local100 if (!viewMatrix.invert(&vmi)) { in onDrawPath()143 vmi.mapRect(&coverBounds, devBounds); in onDrawPath()152 const SkMatrix& localMatrix = !viewMatrix.hasPerspective() ? SkMatrix::I() : vmi; in onDrawPath()
276 SkMatrix vmi; in draw() local277 if (!fViewMatrix.invert(&vmi)) { in draw()280 vmi.mapRect(&clipBounds); in draw()
599 SkMatrix vmi; in internalDrawPath() local601 if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) { in internalDrawPath()602 vmi.mapRect(&bounds); in internalDrawPath()
19 namespace vmi { namespace
338 SkMatrix vmi; in Triangulate() local339 if (!viewMatrix.invert(&vmi)) { in Triangulate()342 vmi.mapRect(&clipBounds); in Triangulate()
658 SkMatrix vmi; in internalDrawPath() local660 if (!viewMatrix.hasPerspective() && viewMatrix.invert(&vmi)) { in internalDrawPath()661 vmi.mapRect(&bounds); in internalDrawPath()
7187 vmi Miwa Miwa
6882 vmi I E Miwa
37135 Subtag: vmi
1300 consuming time slices are the typical ones. The vmi takes a different1310 not return it to the userspace directly. Instead, the vmi and kvm
209032 vmi %19317