Searched refs:vpm_output_size (Results 1 – 5 of 5) sorted by relevance
662 prog_data->vpm_output_size = align(c->vpm_output_size, 8) / 8; in v3d_vs_set_prog_data()668 prog_data->vpm_output_size = MAX2(prog_data->vpm_output_size, in v3d_vs_set_prog_data()685 int vpm_output_batches = vpm_output_sectors / prog_data->vpm_output_size; in v3d_vs_set_prog_data()707 prog_data->vpm_output_size = align(c->vpm_output_size, 8) / 8; in v3d_gs_set_prog_data()718 while ((prog_data->simd_width > 1 && prog_data->vpm_output_size > 16) || in v3d_gs_set_prog_data()721 prog_data->vpm_output_size = in v3d_gs_set_prog_data()722 align(prog_data->vpm_output_size, 2) / 2; in v3d_gs_set_prog_data()724 assert(prog_data->vpm_output_size <= 16); in v3d_gs_set_prog_data()
455 c->vpm_output_size = MAX2(1, vpm_offset + c->vs_key->num_used_outputs); in v3d_nir_setup_vpm_layout_vs()510 c->vpm_output_size = in v3d_nir_setup_vpm_layout_gs()
635 uint32_t vpm_output_size; member763 uint32_t vpm_output_size; member788 uint32_t vpm_output_size; member
499 const uint32_t Vd = vs->vpm_output_size; in compute_vpm_config_gs()516 vpm_cfg[phase].Gd = gs->vpm_output_size; in compute_vpm_config_gs()815 v3d->prog.cs->prog_data.vs->vpm_output_size; in v3d_emit_gl_shader_state()817 v3d->prog.vs->prog_data.vs->vpm_output_size; in v3d_emit_gl_shader_state()
2647 prog_data_vs_bin->vpm_output_size; in pack_shader_state_record()2649 prog_data_vs->vpm_output_size; in pack_shader_state_record()