Searched refs:vs30_output_emit_depth_fog (Results 1 – 1 of 1) sorted by relevance
423 vs30_output_emit_depth_fog(struct svga_shader_emitter *emit, in vs30_output_emit_depth_fog() function480 if (!vs30_output_emit_depth_fog(emit, &emit->depth_pos)) in vs30_output()504 if (!vs30_output_emit_depth_fog(emit, &emit->output_map[idx])) in vs30_output()