Searched refs:vs_body_sstream (Results 1 – 2 of 2) sorted by relevance
2427 std::stringstream vs_body_sstream; in getVertexShaderBody() local2429 vs_body_sstream << "#version " << ((include_cull_distance) ? "450" : "410") << "\n" in getVertexShaderBody()2434 vs_body_sstream << ((include_clip_distance) ? "float gl_ClipDistance[];\n" : ""); in getVertexShaderBody()2435 vs_body_sstream << ((include_pointsize) ? "float gl_PointSize;\n" : ""); in getVertexShaderBody()2436 vs_body_sstream << ((include_position) ? "vec4 gl_Position;\n" : ""); in getVertexShaderBody()2437 vs_body_sstream << ((include_cull_distance) ? "float gl_CullDistance[];\n" : ""); in getVertexShaderBody()2439 vs_body_sstream << "};\n" in getVertexShaderBody()2444 vs_body_sstream << ((include_clip_distance) ? "float gl_ClipDistance[];\n" : ""); in getVertexShaderBody()2445 vs_body_sstream << ((include_pointsize) ? "float gl_PointSize;\n" : ""); in getVertexShaderBody()2446 vs_body_sstream << ((include_position) ? "vec4 gl_Position;\n" : ""); in getVertexShaderBody()[all …]
3151 std::stringstream vs_body_sstream; in iterate() local3154 vs_body_sstream << vs_body_preamble << "\n"; in iterate()3158 vs_body_sstream << "#define " << token_redeclare_output_variables << "\n"; in iterate()3163 vs_body_sstream << "#define " << token_dynamic_index_based_writes << "\n"; in iterate()3166 vs_body_sstream << vs_body_main; in iterate()3169 vs_body_string = vs_body_sstream.str(); in iterate()