Searched refs:vs_export_prim_id (Results 1 – 6 of 6) sorted by relevance
636 unsigned vs_export_prim_id : 1; member884 (sel->info.stage != MESA_SHADER_VERTEX || !shader->key.mono.u.vs_export_prim_id); in gfx10_is_ngg_passthrough()
602 if (shader->selector->info.stage == MESA_SHADER_VERTEX && shader->key.mono.u.vs_export_prim_id) in ngg_nogs_vertex_size()612 if (shader->selector->info.uses_primid || shader->key.mono.u.vs_export_prim_id) { in ngg_nogs_vertex_size()965 (sel->info.uses_primid || shader->key.mono.u.vs_export_prim_id); in gfx10_emit_ngg_culling_epilogue()1190 (ctx->stage == MESA_SHADER_VERTEX && shader->key.mono.u.vs_export_prim_id)) in gfx10_emit_ngg_culling_epilogue()1249 (ctx->stage != MESA_SHADER_VERTEX || !ctx->shader->key.mono.u.vs_export_prim_id); in gfx10_emit_ngg_epilogue()1316 if (ctx->stage == MESA_SHADER_VERTEX && ctx->shader->key.mono.u.vs_export_prim_id) { in gfx10_emit_ngg_epilogue()1409 if (ctx->shader->key.mono.u.vs_export_prim_id) { in gfx10_emit_ngg_epilogue()
1088 bool es_enable_prim_id = shader->key.mono.u.vs_export_prim_id || es_info->uses_primid; in gfx10_shader_ngg()1135 (gs_stage == MESA_SHADER_VERTEX && shader->key.mono.u.vs_export_prim_id)) in gfx10_shader_ngg()1210 S_028A84_NGG_DISABLE_PROVOK_REUSE(shader->key.mono.u.vs_export_prim_id || in gfx10_shader_ngg()1377 bool enable_prim_id = shader->key.mono.u.vs_export_prim_id || info->uses_primid; in si_shader_vs()1821 key->mono.u.vs_export_prim_id = 1; in si_shader_selector_key_hw_vs()
719 if (ctx->shader->key.mono.u.vs_export_prim_id) { in si_llvm_emit_vs_epilogue()
1194 fprintf(f, " mono.u.vs_export_prim_id = %u\n", key->mono.u.vs_export_prim_id); in si_dump_shader_key()1220 fprintf(f, " mono.u.vs_export_prim_id = %u\n", key->mono.u.vs_export_prim_id); in si_dump_shader_key()
3414 - radeonsi: deduplicate setting key.mono.u.vs_export_prim_id