Searched refs:vs_info (Results 1 – 5 of 5) sorted by relevance
457 struct radv_vs_output_info *vs_info = NULL; in gather_info_output_decl() local466 vs_info = &info->vs.outinfo; in gather_info_output_decl()473 vs_info = &info->vs.outinfo; in gather_info_output_decl()478 vs_info = &info->tes.outinfo; in gather_info_output_decl()484 if (vs_info) { in gather_info_output_decl()487 vs_info->clip_dist_mask = in gather_info_output_decl()489 vs_info->cull_dist_mask = in gather_info_output_decl()491 vs_info->cull_dist_mask <<= nir->info.clip_distance_array_size; in gather_info_output_decl()494 vs_info->writes_pointsize = true; in gather_info_output_decl()497 vs_info->writes_viewport_index = true; in gather_info_output_decl()[all …]
183 uint32_t vs_info; /* offset of VS shader_info section */ member203 O(hdr, vs_info, shader_info); in decode_header()205 assert(hdr->vs_info == hdr->vs_info2); /* not sure what this if it is ever different */ in decode_header()
198 const struct tgsi_token *vs_info,
6943 const struct vrend_shader_info *vs_info,7121 const struct vrend_shader_info *vs_info, in vrend_patch_vertex_shader_interpolants() argument7128 if (!vs_info || !fs_info) in vrend_patch_vertex_shader_interpolants()
1914 const struct tgsi_shader_info *vs_info = &draw->vs.vertex_shader->info; in draw_llvm_generate() local1933 vs_info->writes_viewport_index; in draw_llvm_generate()2331 vs_info->num_outputs, vs_type, in draw_llvm_generate()