/external/mesa3d/src/gallium/winsys/svga/drm/ |
D | vmw_context.c | 89 struct vmw_svga_winsys_shader *vshader; member 271 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush() 272 vmw_svga_winsys_shader_reference(&ishader->vshader, NULL); in vmw_swc_flush() 582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local 590 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation() 594 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation() 598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation() 601 _mesa_hash_table_insert(vswc->hash, vshader, ishader); in vmw_swc_shader_relocation() 607 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation() 612 *shid = vshader->shid; in vmw_swc_shader_relocation() [all …]
|
/external/mesa3d/src/gallium/auxiliary/draw/ |
D | draw_pt_fetch_shade_pipeline.c | 205 draw_vertex_shader_run(struct draw_vertex_shader *vshader, in draw_vertex_shader_run() argument 219 vshader->run_linear(vshader, in draw_vertex_shader_run() 238 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic() local 280 draw_vertex_shader_run(vshader, in fetch_pipeline_generic() 301 &vshader->info, in fetch_pipeline_generic()
|
D | draw_pt_fetch_shade_pipeline_llvm.c | 642 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local 649 &vshader->info, in llvm_pipeline_generic() 670 tcs_shader ? &tcs_shader->info : &vshader->info, in llvm_pipeline_generic() 692 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local 698 tes_shader ? &tes_shader->info : &vshader->info, in llvm_pipeline_generic()
|
/external/deqp/external/openglcts/modules/common/subgroups/ |
D | glcSubgroupsTestsUtils.cpp | 172 const GlslSource * vshader, in makeGraphicsPipeline() argument 187 if (vshader) in makeGraphicsPipeline() 190 tcu::StringTemplate shaderTemplate(vshader->sources[glu::SHADERTYPE_VERTEX][0]); in makeGraphicsPipeline() 252 if (vshader) in makeGraphicsPipeline() 268 if (vshader) in makeGraphicsPipeline() 285 …<< "Vertex: " << (vshader ? program->getShaderInfo(glu::SHADERTYPE_VERTEX).infoLog : "n/a") << "\n" in makeGraphicsPipeline() 1089 const GlslSource& vshader = context.getSourceCollection().get("vert"); in makeTessellationEvaluationFrameBufferTest() local 1134 &vshader, &fshader, DE_NULL, &tcshader, &teshader)); in makeTessellationEvaluationFrameBufferTest() 1274 const GlslSource& vshader = context.getSourceCollection().get("vert"); in makeGeometryFrameBufferTest() local 1318 &vshader, &fshader, &gshader, DE_NULL, DE_NULL)); in makeGeometryFrameBufferTest() [all …]
|
/external/autotest/client/deps/webgl_mpd/src/resources/ |
D | J3DI.js | 31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument 56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument 59 var vertexShader = loadShader(gl, vshader);
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSeparateShaderObjsTests.cpp | 2403 glw::GLuint vshader = gl.createShader(GL_FRAGMENT_SHADER); in iterate() local 2405 gl.shaderSource(vshader, 1, srcStrings, NULL); in iterate() 2406 gl.compileShader(vshader); in iterate() 2407 gl.getShaderiv(vshader, GL_COMPILE_STATUS, &value); in iterate() 2409 gl.attachShader(programB, vshader); in iterate() 2438 gl.shaderSource(vshader, 1, srcStrings, NULL); in iterate() 2439 gl.compileShader(vshader); in iterate() 2440 gl.getShaderiv(vshader, GL_COMPILE_STATUS, &value); in iterate() 2441 gl.attachShader(programB, vshader); in iterate() 2546 gl.deleteShader(vshader); in iterate()
|
/external/angle/src/libANGLE/ |
D | GLES1Renderer.h | 68 ShaderProgramID vshader,
|
/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | Renderer9.cpp | 2642 IDirect3DVertexShader9 *vshader = nullptr; in loadExecutable() local 2643 ANGLE_TRY(createVertexShader(context, (DWORD *)function, length, &vshader)); in loadExecutable() 2644 *outExecutable = new ShaderExecutable9(function, length, vshader); in loadExecutable()
|
/external/skia/src/gpu/gl/ |
D | GrGLGpu.cpp | 3110 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local 3134 GL_CALL(DeleteShader(vshader)); in createCopyProgram() 3264 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local 3286 GL_CALL(DeleteShader(vshader)); in createMipmapProgram()
|
/external/skqp/src/gpu/gl/ |
D | GrGLGpu.cpp | 3406 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local 3430 GL_CALL(DeleteShader(vshader)); in createCopyProgram() 3565 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local 3587 GL_CALL(DeleteShader(vshader)); in createMipmapProgram()
|