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Searched refs:vshader (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/gallium/winsys/svga/drm/
Dvmw_context.c89 struct vmw_svga_winsys_shader *vshader; member
271 p_atomic_dec(&ishader->vshader->validated); in vmw_swc_flush()
272 vmw_svga_winsys_shader_reference(&ishader->vshader, NULL); in vmw_swc_flush()
582 struct vmw_svga_winsys_shader *vshader; in vmw_swc_shader_relocation() local
590 vshader = vmw_svga_winsys_shader(shader); in vmw_swc_shader_relocation()
594 ishader = util_hash_table_get(vswc->hash, vshader); in vmw_swc_shader_relocation()
598 vmw_svga_winsys_shader_reference(&ishader->vshader, vshader); in vmw_swc_shader_relocation()
601 _mesa_hash_table_insert(vswc->hash, vshader, ishader); in vmw_swc_shader_relocation()
607 p_atomic_inc(&vshader->validated); in vmw_swc_shader_relocation()
612 *shid = vshader->shid; in vmw_swc_shader_relocation()
[all …]
/external/mesa3d/src/gallium/auxiliary/draw/
Ddraw_pt_fetch_shade_pipeline.c205 draw_vertex_shader_run(struct draw_vertex_shader *vshader, in draw_vertex_shader_run() argument
219 vshader->run_linear(vshader, in draw_vertex_shader_run()
238 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in fetch_pipeline_generic() local
280 draw_vertex_shader_run(vshader, in fetch_pipeline_generic()
301 &vshader->info, in fetch_pipeline_generic()
Ddraw_pt_fetch_shade_pipeline_llvm.c642 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local
649 &vshader->info, in llvm_pipeline_generic()
670 tcs_shader ? &tcs_shader->info : &vshader->info, in llvm_pipeline_generic()
692 struct draw_vertex_shader *vshader = draw->vs.vertex_shader; in llvm_pipeline_generic() local
698 tes_shader ? &tes_shader->info : &vshader->info, in llvm_pipeline_generic()
/external/deqp/external/openglcts/modules/common/subgroups/
DglcSubgroupsTestsUtils.cpp172 const GlslSource * vshader, in makeGraphicsPipeline() argument
187 if (vshader) in makeGraphicsPipeline()
190 tcu::StringTemplate shaderTemplate(vshader->sources[glu::SHADERTYPE_VERTEX][0]); in makeGraphicsPipeline()
252 if (vshader) in makeGraphicsPipeline()
268 if (vshader) in makeGraphicsPipeline()
285 …<< "Vertex: " << (vshader ? program->getShaderInfo(glu::SHADERTYPE_VERTEX).infoLog : "n/a") << "\n" in makeGraphicsPipeline()
1089 const GlslSource& vshader = context.getSourceCollection().get("vert"); in makeTessellationEvaluationFrameBufferTest() local
1134 &vshader, &fshader, DE_NULL, &tcshader, &teshader)); in makeTessellationEvaluationFrameBufferTest()
1274 const GlslSource& vshader = context.getSourceCollection().get("vert"); in makeGeometryFrameBufferTest() local
1318 &vshader, &fshader, &gshader, DE_NULL, DE_NULL)); in makeGeometryFrameBufferTest()
[all …]
/external/autotest/client/deps/webgl_mpd/src/resources/
DJ3DI.js31 function initWebGL(canvasName, vshader, fshader, attribs, clearColor, clearDepth) argument
56 function simpleSetup(gl, vshader, fshader, attribs, clearColor, clearDepth) argument
59 var vertexShader = loadShader(gl, vshader);
/external/deqp/external/openglcts/modules/gles31/
Des31cSeparateShaderObjsTests.cpp2403 glw::GLuint vshader = gl.createShader(GL_FRAGMENT_SHADER); in iterate() local
2405 gl.shaderSource(vshader, 1, srcStrings, NULL); in iterate()
2406 gl.compileShader(vshader); in iterate()
2407 gl.getShaderiv(vshader, GL_COMPILE_STATUS, &value); in iterate()
2409 gl.attachShader(programB, vshader); in iterate()
2438 gl.shaderSource(vshader, 1, srcStrings, NULL); in iterate()
2439 gl.compileShader(vshader); in iterate()
2440 gl.getShaderiv(vshader, GL_COMPILE_STATUS, &value); in iterate()
2441 gl.attachShader(programB, vshader); in iterate()
2546 gl.deleteShader(vshader); in iterate()
/external/angle/src/libANGLE/
DGLES1Renderer.h68 ShaderProgramID vshader,
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DRenderer9.cpp2642 IDirect3DVertexShader9 *vshader = nullptr; in loadExecutable() local
2643 ANGLE_TRY(createVertexShader(context, (DWORD *)function, length, &vshader)); in loadExecutable()
2644 *outExecutable = new ShaderExecutable9(function, length, vshader); in loadExecutable()
/external/skia/src/gpu/gl/
DGrGLGpu.cpp3110 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local
3134 GL_CALL(DeleteShader(vshader)); in createCopyProgram()
3264 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local
3286 GL_CALL(DeleteShader(vshader)); in createMipmapProgram()
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp3406 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local
3430 GL_CALL(DeleteShader(vshader)); in createCopyProgram()
3565 GrGLuint vshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local
3587 GL_CALL(DeleteShader(vshader)); in createMipmapProgram()