Searched refs:vtxOut (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/intel/compiler/ |
D | brw_clip_tri.c | 260 struct brw_indirect vtxOut = brw_indirect(2, 0); in brw_clip_tri() local 297 brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(freelist_ptr) ); in brw_clip_tri() 332 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ, get_addr_reg(vtxOut), brw_imm_uw(0) ); in brw_clip_tri() 333 brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(vtxPrev)); in brw_clip_tri() 337 brw_clip_interp_vertex(c, vtxOut, vtxPrev, vtx, c->reg.t, false); in brw_clip_tri() 343 brw_MOV(p, deref_1uw(outlist_ptr, 0), get_addr_reg(vtxOut)); in brw_clip_tri() 346 brw_MOV(p, get_addr_reg(vtxOut), brw_imm_uw(0) ); in brw_clip_tri() 374 brw_CMP(p, vec1(brw_null_reg()), BRW_CONDITIONAL_EQ, get_addr_reg(vtxOut), brw_imm_uw(0) ); in brw_clip_tri() 375 brw_MOV(p, get_addr_reg(vtxOut), get_addr_reg(vtx)); in brw_clip_tri() 379 brw_clip_interp_vertex(c, vtxOut, vtx, vtxPrev, c->reg.t, true); in brw_clip_tri() [all …]
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderLibraryCase.cpp | 527 const char* vtxOut = usesInout ? "out" : "varying"; in genVertexShader() local 546 res << vtxOut << " " << typeStr << " " << val.valueName << ";\n"; in genVertexShader() 548 res << vtxOut << " " << typeStr << " v_" << val.valueName << ";\n"; in genVertexShader() 787 const char* vtxOut = usesInout ? "out" : "varying"; in specializeVertexShader() local 817 decl << vtxOut << " " << floatTypeStr << " " << valueName << ";\n"; in specializeVertexShader() 820 decl << vtxOut << " " << floatTypeStr << " v_" << valueName << ";\n"; in specializeVertexShader()
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/external/deqp/modules/glshared/ |
D | glsShaderLibraryCase.cpp | 145 const char* const vtxOut = usesInout ? "out" : "varying"; in genVertexShader() local 165 res << vtxOut << " " << typeStr << " " << val.name << ";\n"; in genVertexShader() 167 res << vtxOut << " " << typeStr << " v_" << val.name << ";\n"; in genVertexShader() 290 const char* const vtxOut = usesInout ? "out" : "varying"; in specializeVertexShader() local 331 decl << vtxOut << " " << floatTypeStr << " " << val.name << ";\n"; in specializeVertexShader() 334 decl << vtxOut << " " << floatTypeStr << " v_" << val.name << ";\n"; in specializeVertexShader()
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