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Searched refs:vx_a (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/tests/compiler_tests/
DShaderVariable_test.cpp88 ShaderVariable vx_a; in TEST() local
89 vx_a.name = "uni"; in TEST()
90 vx_a.mappedName = "m_uni"; in TEST()
91 vx_a.structOrBlockName = "A"; in TEST()
96 vx_a.fields.push_back(x); in TEST()
101 vx_a.fields.push_back(y); in TEST()
125 EXPECT_FALSE(vx_a.isSameUniformAtLinkTime(fx_a)); in TEST()
135 ShaderVariable vx_a; in TEST() local
136 vx_a.name = "uni"; in TEST()
137 vx_a.mappedName = "m_uni"; in TEST()
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