Searched refs:vx_a (Results 1 – 1 of 1) sorted by relevance
88 ShaderVariable vx_a; in TEST() local89 vx_a.name = "uni"; in TEST()90 vx_a.mappedName = "m_uni"; in TEST()91 vx_a.structOrBlockName = "A"; in TEST()96 vx_a.fields.push_back(x); in TEST()101 vx_a.fields.push_back(y); in TEST()125 EXPECT_FALSE(vx_a.isSameUniformAtLinkTime(fx_a)); in TEST()135 ShaderVariable vx_a; in TEST() local136 vx_a.name = "uni"; in TEST()137 vx_a.mappedName = "m_uni"; in TEST()[all …]