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Searched refs:w0w1w2 (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Shader/
DSetupRoutine.cpp96 Int w0w1w2 = *Pointer<Int>(v0 + pos * 16 + 12) ^ in generate() local
100 A = IfThenElse(w0w1w2 < 0, -A, A); in generate()
/external/swiftshader/src/Pipeline/
DSetupRoutine.cpp84 Int w0w1w2 = *Pointer<Int>(v0 + OFFSET(Vertex, w)) ^ in generate() local
88 A = IfThenElse(w0w1w2 < 0, -A, A); in generate()
/external/swiftshader/src/Device/
DRenderer.cpp719 int w0w1w2 = bit_cast<int>(v0.w) ^ in setupWireframeTriangles() local
723 A = w0w1w2 < 0 ? -A : A; in setupWireframeTriangles()