Searched refs:w4f (Results 1 – 5 of 5) sorted by relevance
101 skvx::Vec<4, float> w4f() const { return skvx::Vec<4, float>::Load(fW); } in w4f() function102 skvx::Vec<4, float> iw4f() const { return 1.f / this->w4f(); } in iw4f()
321 V4f ws = this->w4f(); in projectedBounds()401 M4f validW = quad->fDevice.w4f() >= SkPathPriv::kW0PlaneDistance; in ClipToW0()586 V4f devW = quad->fDevice.w4f(); in CropToRect()912 fW = deviceQuad.w4f(); in reset()917 fR = localQuad->w4f(); in reset()
132 Sk4f w4f() const { return Sk4f::Load(fW); } in w4f() function133 Sk4f iw4f() const { return this->w4f().invert(); } in iw4f()135 bool hasPerspective() const { return (w4f() != Sk4f(1.f)).anyTrue(); } in hasPerspective()
411 Sk4f oW = deviceQuad.w4f(); // Guaranteed to be 1f if it's not perspective in Tessellate()418 oR = localQuad.w4f(); // Will be ignored if the local quad type isn't perspective in Tessellate()
142 if (any(deviceQuad.w4f() < SkPathPriv::kW0PlaneDistance)) { in shape_contains_rect()