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Searched refs:wInv (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/effects/
DGrTextureDomain.cpp196 SkScalar wInv, hInv, h; in setData() local
198 wInv = hInv = 1.f; in setData()
206 wInv = SK_Scalar1 / tex->width(); in setData()
216 SkScalarToFloat(textureDomain.domain().fLeft * wInv), in setData()
218 SkScalarToFloat(textureDomain.domain().fRight * wInv), in setData()
/external/skqp/src/gpu/ops/
DGrAAHairLinePathRenderer.cpp499 SkScalar wInv = normA.fX * normB.fY - normA.fY * normB.fX; in intersect_lines() local
500 wInv = SkScalarInvert(wInv); in intersect_lines()
501 if (!SkScalarIsFinite(wInv)) { in intersect_lines()
507 result->fX *= wInv; in intersect_lines()
510 result->fY *= wInv; in intersect_lines()
/external/skia/src/gpu/ops/
DGrAAHairLinePathRenderer.cpp500 SkScalar wInv = normA.fX * normB.fY - normA.fY * normB.fX; in intersect_lines() local
501 wInv = SkScalarInvert(wInv); in intersect_lines()
502 if (!SkScalarIsFinite(wInv)) { in intersect_lines()
508 result->fX *= wInv; in intersect_lines()
511 result->fY *= wInv; in intersect_lines()
/external/mesa3d/src/mesa/main/
Dlight.c988 GLfloat wInv = 1.0F / light->_Position[3]; in compute_light_positions() local
989 light->_Position[0] *= wInv; in compute_light_positions()
990 light->_Position[1] *= wInv; in compute_light_positions()
991 light->_Position[2] *= wInv; in compute_light_positions()