Searched refs:wMin (Results 1 – 2 of 2) sorted by relevance
421 const GLfloat wMin = vMin->attrib[VARYING_SLOT_POS][3]; in NAME() local424 const GLfloat eMaj_dw = wMax - wMin; in NAME()425 const GLfloat eBot_dw = wMid - wMin; in NAME()437 GLfloat eMaj_da = vMax->attrib[attr][c] * wMax - vMin->attrib[attr][c] * wMin; in NAME()438 GLfloat eBot_da = vMid->attrib[attr][c] * wMid - vMin->attrib[attr][c] * wMin; in NAME()
96 const float wMin = de::max(0.0f, bbox.min.w()); // clamp to w=0 as extension requires in projectBoundingBox() local100 retVal.min = tcu::min(bbox.min.swizzle(0, 1, 2) / wMin, in projectBoundingBox()102 retVal.max = tcu::max(bbox.max.swizzle(0, 1, 2) / wMin, in projectBoundingBox()