Searched refs:wastefulTextureMemoryUsage (Results 1 – 2 of 2) sorted by relevance
226 …float wastefulTextureMemoryUsage; //!< Don't re-use a texture, and don't delete it until given mem… member243 …FeatureProbabilities& pWastefulTextureMemoryUsage (const float prob) { wastefulTextureMemoryUsage … in pWastefulTextureMemoryUsage()260 , wastefulTextureMemoryUsage (0.0f) in FeatureProbabilities()
1208 …if memory limit is hit: " << probabilityStr(m_probabilities.wastefulTextureMemoryUsage) << Test… in init()1521 else if (m_rnd.getFloat() < m_probabilities.wastefulTextureMemoryUsage) in iterate()