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Searched refs:wglEnableFrameLockI3D (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/include/GL/
Dwglext.h607 BOOL WINAPI wglEnableFrameLockI3D (void);
/external/angle/src/third_party/khronos/GL/
Dwglext.h597 BOOL WINAPI wglEnableFrameLockI3D (void);
/external/mesa3d/include/GL/
Dwglext.h612 BOOL WINAPI wglEnableFrameLockI3D (void);
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dwglew.h879 #define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) macro
/external/angle/include/WGL/
Dwgl.h703 BOOL WINAPI wglEnableFrameLockI3D (void);
/external/OpenCL-CTS/test_conformance/gl/GLEW/
Dglew.c19318 …r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wg… in _glewInit_WGL_I3D_swap_frame_lock()