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Searched refs:wglGetGenlockSourceI3D (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/include/GL/
Dwglext.h573 BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);
/external/angle/src/third_party/khronos/GL/
Dwglext.h563 BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);
/external/mesa3d/include/GL/
Dwglext.h578 BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);
/external/OpenCL-CTS/test_conformance/gl/GLEW/GL/
Dwglew.h838 #define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) macro
/external/angle/include/WGL/
Dwgl.h669 BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);
/external/OpenCL-CTS/test_conformance/gl/GLEW/
Dglew.c19286 …r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"… in _glewInit_WGL_I3D_genlock()