Searched refs:widthHeightLOD (Results 1 – 3 of 3) sorted by relevance
137 texture.widthHeightLOD[0] = width * exp2LOD; in setTextureLevel()138 texture.widthHeightLOD[1] = width * exp2LOD; in setTextureLevel()139 texture.widthHeightLOD[2] = height * exp2LOD; in setTextureLevel()140 texture.widthHeightLOD[3] = height * exp2LOD; in setTextureLevel()
48 float4 widthHeightLOD; member
1401 Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture,widthHeightLOD)); in computeLod()