Searched refs:widthLOD (Results 1 – 3 of 3) sorted by relevance
142 texture.widthLOD[0] = width * exp2LOD; in setTextureLevel()143 texture.widthLOD[1] = width * exp2LOD; in setTextureLevel()144 texture.widthLOD[2] = width * exp2LOD; in setTextureLevel()145 texture.widthLOD[3] = width * exp2LOD; in setTextureLevel()
49 float4 widthLOD; member
1491 lod *= *Pointer<Float>(texture + OFFSET(Texture,widthLOD)); in computeLodCube()1539 dudxy *= *Pointer<Float4>(texture + OFFSET(Texture,widthLOD)); in computeLod3D()