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Searched refs:winding (Results 1 – 25 of 105) sorted by relevance

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/external/skia/src/gpu/
DGrTriangulator.h131 void* emitTriangle(Vertex* prev, Vertex* curr, Vertex* next, int winding, void* data) const;
133 Poly* makePoly(Poly** head, Vertex* v, int winding) const;
139 bool applyFillType(int winding) const;
215 void append(SkArenaAlloc* alloc, SkPoint a, SkPoint b, SkPoint c, int winding) { in append() argument
216 if (a == b || a == c || b == c || winding == 0) { in append()
219 if (winding < 0) { in append()
221 winding = -winding; in append()
223 for (int i = 0; i < winding; ++i) { in append()
228 fCount += winding; in append()
376 Edge(Vertex* top, Vertex* bottom, int winding, EdgeType type) in Edge()
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DGrTriangulator.cpp268 void* GrTriangulator::emitTriangle(Vertex* prev, Vertex* curr, Vertex* next, int winding, in emitTriangle() argument
270 if (winding > 0) { in emitTriangle()
275 if (fCollectBreadcrumbTriangles && abs(winding) > 1 && in emitTriangle()
279 fBreadcrumbList.append(fAlloc, prev->fPoint, curr->fPoint, next->fPoint, abs(winding) - 1); in emitTriangle()
284 GrTriangulator::Poly::Poly(Vertex* v, int winding) in Poly() argument
286 , fWinding(winding) in Poly()
356 Poly* GrTriangulator::makePoly(Poly** head, Vertex* v, int winding) const { in makePoly()
357 Poly* poly = fAlloc->make<Poly>(v, winding); in makePoly()
503 static inline bool apply_fill_type(SkPathFillType fillType, int winding) { in apply_fill_type() argument
506 return winding != 0; in apply_fill_type()
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/external/skia/src/pathops/
DSkPathOpsCommon.cpp29 int winding = SK_MinS32; in AngleWinding() local
41 winding = segment->windSum(angle); in AngleWinding()
42 } while (winding == SK_MinS32); in AngleWinding()
47 winding = SK_MinS32; in AngleWinding()
58 winding = testWinding; in AngleWinding()
64 *windingPtr = winding; in AngleWinding()
105 int winding; in FindChase() local
107 const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable); in FindChase()
111 if (winding == SK_MinS32) { in FindChase()
DSkPathOpsAsWinding.cpp59 int winding = 0; in contains_edge() local
95 winding += (int) directions[index]; in contains_edge()
97 return winding; // note winding indicates containership, not contour direction in contains_edge()
209 int winding = 0; in nextEdge() local
232 winding += contains_edge(pts, verb, conic_weight(iter, verb), contour.fMinXY); in nextEdge()
257 return winding; in nextEdge()
270 int winding = this->nextEdge(contour, Edge::kCompare); in containerContains() local
273 test.fContained = winding != 0; in containerContains()
274 return -1 <= winding && winding <= 1; in containerContains()
DSkOpSegment.cpp892 bool SkOpSegment::markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding, in markAndChaseWinding() argument
896 bool success = markWinding(spanStart, winding); in markAndChaseWinding()
909 (void) other->markWinding(spanStart, winding); in markAndChaseWinding()
918 int winding, int oppWinding, SkOpSpanBase** lastPtr) { in markAndChaseWinding() argument
921 bool success = markWinding(spanStart, winding, oppWinding); in markAndChaseWinding()
931 if (spanStart->windSum() != winding || spanStart->oppSum() != oppWinding) { in markAndChaseWinding()
937 FAIL_IF(spanStart->oppSum() != winding); in markAndChaseWinding()
943 (void) other->markWinding(spanStart, winding, oppWinding); in markAndChaseWinding()
945 (void) other->markWinding(spanStart, oppWinding, winding); in markAndChaseWinding()
1021 bool SkOpSegment::markWinding(SkOpSpan* span, int winding) { in markWinding() argument
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DSkOpSegment.h161 void debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding);
162 void debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding, int oppWinding);
278 bool markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding,
280 bool markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding,
286 bool markWinding(SkOpSpan* , int winding);
287 bool markWinding(SkOpSpan* , int winding, int oppWinding);
/external/skqp/src/pathops/
DSkPathOpsCommon.cpp29 int winding = SK_MinS32; in AngleWinding() local
41 winding = segment->windSum(angle); in AngleWinding()
42 } while (winding == SK_MinS32); in AngleWinding()
47 winding = SK_MinS32; in AngleWinding()
58 winding = testWinding; in AngleWinding()
64 *windingPtr = winding; in AngleWinding()
105 int winding; in FindChase() local
107 const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable); in FindChase()
111 if (winding == SK_MinS32) { in FindChase()
DSkPathOpsAsWinding.cpp58 int winding = 0; in contains_edge() local
94 winding += (int) directions[index]; in contains_edge()
96 return winding; // note winding indicates containership, not contour direction in contains_edge()
212 int winding = 0; in nextEdge() local
235 winding += contains_edge(pts, verb, conic_weight(iter, verb), contour.fMinXY); in nextEdge()
260 return winding; in nextEdge()
273 int winding = this->nextEdge(contour, Edge::kCompare); in containerContains() local
276 test.fContained = winding != 0; in containerContains()
277 return -1 <= winding && winding <= 1; in containerContains()
DSkOpSegment.cpp892 bool SkOpSegment::markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding, in markAndChaseWinding() argument
896 bool success = markWinding(spanStart, winding); in markAndChaseWinding()
909 (void) other->markWinding(spanStart, winding); in markAndChaseWinding()
918 int winding, int oppWinding, SkOpSpanBase** lastPtr) { in markAndChaseWinding() argument
921 bool success = markWinding(spanStart, winding, oppWinding); in markAndChaseWinding()
931 if (spanStart->windSum() != winding || spanStart->oppSum() != oppWinding) { in markAndChaseWinding()
937 FAIL_IF(spanStart->oppSum() != winding); in markAndChaseWinding()
943 (void) other->markWinding(spanStart, winding, oppWinding); in markAndChaseWinding()
945 (void) other->markWinding(spanStart, oppWinding, winding); in markAndChaseWinding()
1021 bool SkOpSegment::markWinding(SkOpSpan* span, int winding) { in markWinding() argument
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DSkOpSegment.h161 void debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding);
162 void debugShowNewWinding(const char* fun, const SkOpSpan* span, int winding, int oppWinding);
278 bool markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding,
280 bool markAndChaseWinding(SkOpSpanBase* start, SkOpSpanBase* end, int winding,
286 bool markWinding(SkOpSpan* , int winding);
287 bool markWinding(SkOpSpan* , int winding, int oppWinding);
DSkPathOpsOp.cpp39 int winding; in findChaseOp() local
41 const SkOpAngle* angle = AngleWinding(*startPtr, *endPtr, &winding, &sortable); in findChaseOp()
46 if (winding == SK_MinS32) { in findChaseOp()
/external/deqp/external/vulkancts/modules/vulkan/tessellation/
DvktTessellationWindingTests.cpp56 …rimitiveType primitiveType, const ShaderLanguage shaderLanguage, const Winding winding, bool yFlip) in getCaseName() argument
59 …e) << "_" << getTessPrimitiveTypeShaderName(primitiveType) << "_" << getWindingShaderName(winding); in getCaseName()
65 inline VkFrontFace mapFrontFace (const Winding winding) in mapFrontFace() argument
67 switch (winding) in mapFrontFace()
82 const Winding winding, in verifyResultImage() argument
86 …const bool expectVisiblePrimitive = ((frontFaceWinding == winding) == (domainOrigin == VK_TESSEL… in verifyResultImage()
198 const Winding winding,
216 const Winding winding, in WindingTest() argument
218 : TestCase (testCtx, getCaseName(primitiveType, shaderLanguage, winding, yFlip), "") in WindingTest()
222 , m_winding (winding) in WindingTest()
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DvktTessellationInvarianceTests.cpp74 inline WindingUsage getWindingUsage (const Winding winding) in getWindingUsage() argument
76 const WindingUsage usage = winding == WINDING_CCW ? WINDING_USAGE_CCW : in getWindingUsage()
77 winding == WINDING_CW ? WINDING_USAGE_CW : WINDING_USAGE_LAST; in getWindingUsage()
158 inline std::string getProgramName (const std::string& baseName, const Winding winding, const bool u… in getProgramName() argument
161 str << baseName << "_" << getWindingShaderName(winding) << (usePointMode ? "_point_mode" : ""); in getProgramName()
172 inline std::string getProgramDescription (const Winding winding, const bool usePointMode) in getProgramDescription() argument
175 …str << "winding mode " << getWindingShaderName(winding) << ", " << (usePointMode ? "" : "don't ") … in getProgramDescription()
474 Winding winding; member
559 …32 vertexCount, const std::vector<float>& patchTessLevels, const Winding winding, const bool usePo…
627 …32 vertexCount, const std::vector<float>& patchTessLevels, const Winding winding, const bool usePo… in draw() argument
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DvktTessellationUtil.hpp267 …char* getOutputTopologyName (const TessPrimitiveType type, const Winding winding, const bool usePo… in getOutputTopologyName() argument
272 return (winding == WINDING_CCW ? "triangle_ccw" : "triangle_cw"); in getOutputTopologyName()
312 static inline const char* getWindingShaderName (const Winding winding) in getWindingShaderName() argument
314 switch (winding) in getWindingShaderName()
/external/skqp/src/core/
DSkEdge.cpp55 int winding = 1; in setLine() local
61 winding = -1; in setLine()
84 fWinding = SkToS8(winding); in setLine()
203 int winding = 1; in setQuadraticWithoutUpdate() local
209 winding = -1; in setQuadraticWithoutUpdate()
237 fWinding = SkToS8(winding); in setQuadraticWithoutUpdate()
377 int winding = 1; in setCubicWithoutUpdate() local
385 winding = -1; in setCubicWithoutUpdate()
422 fWinding = SkToS8(winding); in setCubicWithoutUpdate()
DSkEdge.h108 int winding = 1; in setLine() local
114 winding = -1; in setLine()
133 fWinding = SkToS8(winding); in setLine()
/external/skia/src/core/
DSkEdge.cpp55 int winding = 1; in setLine() local
61 winding = -1; in setLine()
84 fWinding = SkToS8(winding); in setLine()
203 int winding = 1; in setQuadraticWithoutUpdate() local
209 winding = -1; in setQuadraticWithoutUpdate()
237 fWinding = SkToS8(winding); in setQuadraticWithoutUpdate()
377 int winding = 1; in setCubicWithoutUpdate() local
385 winding = -1; in setCubicWithoutUpdate()
422 fWinding = SkToS8(winding); in setCubicWithoutUpdate()
DSkEdge.h108 int winding = 1; in setLine() local
114 winding = -1; in setLine()
133 fWinding = SkToS8(winding); in setLine()
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderWinding.cpp45 std::string winding);
61 std::string primitiveType, std::string winding) in WindingCase() argument
65 DE_ASSERT((winding.compare("cw") == 0) || (winding.compare("ccw") == 0)); in WindingCase()
68 m_specializationMap["WINDING"] = winding; in WindingCase()
/external/skqp/src/utils/
DSkPolyUtils.cpp322 int winding = SkGetPolygonWinding(inputPolygonVerts, inputPolygonSize); in SkInsetConvexPolygon() local
323 if (0 == winding) { in SkInsetConvexPolygon()
337 inputPolygonVerts[next])*winding < 0) { in SkInsetConvexPolygon()
342 perp.setLength(inset*winding); in SkInsetConvexPolygon()
391 int side = winding*compute_side(currEdge->fOffset.fP0, in SkInsetConvexPolygon()
395 side == winding*compute_side(currEdge->fOffset.fP0, in SkInsetConvexPolygon()
1126 static bool is_reflex_vertex(const SkPoint* inputPolygonVerts, int winding, SkScalar offset, in is_reflex_vertex() argument
1132 return (side*winding*offset < 0); in is_reflex_vertex()
1151 int winding = SkGetPolygonWinding(inputPolygonVerts, inputPolygonSize); in SkOffsetSimplePolygon() local
1152 if (0 == winding) { in SkOffsetSimplePolygon()
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/external/skia/src/utils/
DSkPolyUtils.cpp346 int winding = SkGetPolygonWinding(inputPolygonVerts, inputPolygonSize); in SkInsetConvexPolygon() local
347 if (0 == winding) { in SkInsetConvexPolygon()
361 inputPolygonVerts[next])*winding < 0) { in SkInsetConvexPolygon()
366 perp.setLength(inset*winding); in SkInsetConvexPolygon()
415 int side = winding*compute_side(currEdge->fOffset.fP0, in SkInsetConvexPolygon()
419 side == winding*compute_side(currEdge->fOffset.fP0, in SkInsetConvexPolygon()
1156 static bool is_reflex_vertex(const SkPoint* inputPolygonVerts, int winding, SkScalar offset, in is_reflex_vertex() argument
1162 return (side*winding*offset < 0); in is_reflex_vertex()
1199 int winding = SkGetPolygonWinding(inputPolygonVerts, inputPolygonSize); in SkOffsetSimplePolygon() local
1200 if (0 == winding) { in SkOffsetSimplePolygon()
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/external/deqp/framework/referencerenderer/
DrrRenderState.hpp78 : winding (WINDING_CCW) in RasterizationState()
85 Winding winding; member
/external/fonttools/Lib/fontTools/pens/
DpointInsidePen.py63 winding = self.getWinding()
65 result = winding % 2
/external/skqp/src/gpu/
DGrTessellator.cpp342 Edge(Vertex* top, Vertex* bottom, int winding, Type type) in Edge()
343 : fWinding(winding) in Edge()
504 Poly(Vertex* v, int winding) in Poly()
506 , fWinding(winding) in Poly()
664 Poly* new_poly(Poly** head, Vertex* v, int winding, SkArenaAlloc& alloc) { in new_poly() argument
665 Poly* poly = alloc.make<Poly>(v, winding); in new_poly()
805 inline bool apply_fill_type(SkPath::FillType fillType, int winding) { in apply_fill_type() argument
808 return winding != 0; in apply_fill_type()
810 return (winding & 1) != 0; in apply_fill_type()
812 return winding == 1; in apply_fill_type()
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/external/deqp/modules/gles31/functional/
Des31fTessellationTests.cpp464 static inline const char* getWindingShaderName (Winding winding) in getWindingShaderName() argument
466 switch (winding) in getWindingShaderName()
476 …InLayoutString (TessPrimitiveType primType, SpacingMode spacing, Winding winding, bool usePointMod… in getTessellationEvaluationInLayoutString() argument
480 + ", " + getWindingShaderName(winding) in getTessellationEvaluationInLayoutString()
493 …essellationEvaluationInLayoutString (TessPrimitiveType primType, Winding winding, bool usePointMod… in getTessellationEvaluationInLayoutString() argument
496 + ", " + getWindingShaderName(winding) in getTessellationEvaluationInLayoutString()
2712 …ntext, const char* name, const char* description, TessPrimitiveType primitiveType, Winding winding) in WindingCase() argument
2715 , m_winding (winding) in WindingCase()
3564 Winding winding; member
3567 Program (Winding w, const SharedPtr<const ShaderProgram>& prog) : winding(w), program(prog) {} in Program()
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