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Searched refs:window_space_position (Results 1 – 12 of 12) sorted by relevance

/external/deqp-deps/amber/src/vulkan/
Dengine_vulkan_debugger.cc453 WindowSpacePosition window_space_position; member
479 hash += key.data.window_space_position.hash(); in operator ()()
492 data.window_space_position = pos; in InvocationKey()
510 ss << "WindowSpacePosition(" << data.window_space_position.x << ", " in String()
511 << data.window_space_position.y << ")"; in String()
527 return data.window_space_position == other.data.window_space_position; in operator ==()
1013 auto position = key.data.window_space_position; in OnBreakpointHit()
/external/mesa3d/src/compiler/
Dshader_info.h238 bool window_space_position:1; member
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state_viewport.c509 bool window_space_position, float *zmin, float *zmax) in si_viewport_zmin_zmax() argument
511 if (window_space_position) { in si_viewport_zmin_zmax()
573 vs_window_space = info->stage == MESA_SHADER_VERTEX && info->base.vs.window_space_position; in si_update_vs_viewport_state()
Dsi_state_shaders.c1087 gs_info->base.vs.window_space_position : 0; in gfx10_shader_ngg()
1376 info->base.vs.window_space_position : 0; in si_shader_vs()
2682 !sel->info.base.vs.window_space_position && !sel->so.num_outputs; in si_create_shader_selector()
2801 !sel->info.base.vs.window_space_position)); in si_create_shader_selector()
2939 … (old_hw_vs->info.stage == MESA_SHADER_VERTEX && old_hw_vs->info.base.vs.window_space_position) != in si_update_clip_regs()
2940 …(next_hw_vs->info.stage == MESA_SHADER_VERTEX && next_hw_vs->info.base.vs.window_space_position) || in si_update_clip_regs()
Dsi_state_draw.c1992 !sctx->vs_shader.cso->info.base.vs.window_space_position && in si_multi_draw_vbo()
Dsi_state.c736 info->base.vs.window_space_position : 0; in si_emit_clip_regs()
/external/mesa3d/src/gallium/drivers/iris/
Diris_context.h671 bool window_space_position; member
Diris_program.c2538 ice->state.window_space_position != in iris_bind_vs_state()
2539 new_ish->nir->info.vs.window_space_position) { in iris_bind_vs_state()
2540 ice->state.window_space_position = in iris_bind_vs_state()
2541 new_ish->nir->info.vs.window_space_position; in iris_bind_vs_state()
Diris_state.c5277 bool window_space_position, float *zmin, float *zmax) in iris_viewport_zmin_zmax() argument
5279 if (window_space_position) { in iris_viewport_zmin_zmax()
5505 ice->state.window_space_position, in iris_upload_dirty_render_state()
5960 else if (ice->state.window_space_position) in iris_upload_dirty_render_state()
5965 cl.PerspectiveDivideDisable = ice->state.window_space_position; in iris_upload_dirty_render_state()
5985 sf.ViewportTransformEnable = !ice->state.window_space_position; in iris_upload_dirty_render_state()
/external/mesa3d/src/gallium/auxiliary/nir/
Dnir_to_tgsi_info.c427 nir->info.vs.window_space_position; in nir_tgsi_scan_shader()
Dtgsi_to_nir.c2347 s->info.vs.window_space_position = value; in ttn_compile_init()
/external/mesa3d/docs/relnotes/
D19.1.0.rst4576 - radeonsi/nir: Only set window_space_position for vertex shaders.