Searched refs:window_space_position (Results 1 – 12 of 12) sorted by relevance
453 WindowSpacePosition window_space_position; member479 hash += key.data.window_space_position.hash(); in operator ()()492 data.window_space_position = pos; in InvocationKey()510 ss << "WindowSpacePosition(" << data.window_space_position.x << ", " in String()511 << data.window_space_position.y << ")"; in String()527 return data.window_space_position == other.data.window_space_position; in operator ==()1013 auto position = key.data.window_space_position; in OnBreakpointHit()
238 bool window_space_position:1; member
509 bool window_space_position, float *zmin, float *zmax) in si_viewport_zmin_zmax() argument511 if (window_space_position) { in si_viewport_zmin_zmax()573 vs_window_space = info->stage == MESA_SHADER_VERTEX && info->base.vs.window_space_position; in si_update_vs_viewport_state()
1087 gs_info->base.vs.window_space_position : 0; in gfx10_shader_ngg()1376 info->base.vs.window_space_position : 0; in si_shader_vs()2682 !sel->info.base.vs.window_space_position && !sel->so.num_outputs; in si_create_shader_selector()2801 !sel->info.base.vs.window_space_position)); in si_create_shader_selector()2939 … (old_hw_vs->info.stage == MESA_SHADER_VERTEX && old_hw_vs->info.base.vs.window_space_position) != in si_update_clip_regs()2940 …(next_hw_vs->info.stage == MESA_SHADER_VERTEX && next_hw_vs->info.base.vs.window_space_position) || in si_update_clip_regs()
1992 !sctx->vs_shader.cso->info.base.vs.window_space_position && in si_multi_draw_vbo()
736 info->base.vs.window_space_position : 0; in si_emit_clip_regs()
671 bool window_space_position; member
2538 ice->state.window_space_position != in iris_bind_vs_state()2539 new_ish->nir->info.vs.window_space_position) { in iris_bind_vs_state()2540 ice->state.window_space_position = in iris_bind_vs_state()2541 new_ish->nir->info.vs.window_space_position; in iris_bind_vs_state()
5277 bool window_space_position, float *zmin, float *zmax) in iris_viewport_zmin_zmax() argument5279 if (window_space_position) { in iris_viewport_zmin_zmax()5505 ice->state.window_space_position, in iris_upload_dirty_render_state()5960 else if (ice->state.window_space_position) in iris_upload_dirty_render_state()5965 cl.PerspectiveDivideDisable = ice->state.window_space_position; in iris_upload_dirty_render_state()5985 sf.ViewportTransformEnable = !ice->state.window_space_position; in iris_upload_dirty_render_state()
427 nir->info.vs.window_space_position; in nir_tgsi_scan_shader()
2347 s->info.vs.window_space_position = value; in ttn_compile_init()
4576 - radeonsi/nir: Only set window_space_position for vertex shaders.