Searched refs:withResolve (Results 1 – 6 of 6) sorted by relevance
/external/skia/src/gpu/vk/ |
D | GrVkRenderTarget.cpp | 241 bool withResolve, in compatibleRenderPassHandle() argument 248 this->getFramebuffer(withResolve, withStencil, selfDepFlags, loadFromResolve); in compatibleRenderPassHandle() 256 const GrVkRenderPass* GrVkRenderTarget::getSimpleRenderPass(bool withResolve, in getSimpleRenderPass() argument 265 this->getFramebuffer(withResolve, withStencil, selfDepFlags, loadFromResolve); in getSimpleRenderPass() 274 GrVkRenderTarget::createSimpleRenderPass(bool withResolve, in createSimpleRenderPass() argument 284 this, &handle, withResolve, withStencil, selfDepFlags, in createSimpleRenderPass() 290 const GrVkFramebuffer* GrVkRenderTarget::getFramebuffer(bool withResolve, in getFramebuffer() argument 295 renderpass_features_to_index(withResolve, withStencil, selfDepFlags, loadFromResolve); in getFramebuffer() 301 this->createFramebuffer(withResolve, withStencil, selfDepFlags, loadFromResolve); in getFramebuffer() 305 void GrVkRenderTarget::createFramebuffer(bool withResolve, in createFramebuffer() argument [all …]
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D | GrVkRenderTarget.h | 45 const GrVkFramebuffer* getFramebuffer(bool withResolve, 90 bool withResolve, 95 bool withResolve, 114 bool withResolve, 157 createSimpleRenderPass(bool withResolve, 161 void createFramebuffer(bool withResolve,
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D | GrVkOpsRenderPass.cpp | 68 bool withResolve = fCurrentRenderPass->hasResolveAttachment(); in setAttachmentLayouts() local 92 if (withResolve) { in setAttachmentLayouts() 528 bool withResolve = fFramebuffer->resolveAttachment(); in addAdditionalRenderPass() local 536 withResolve && fCurrentRenderPass->loadFromResolve() != LoadFromResolve::kLoad; in addAdditionalRenderPass() 543 if (withResolve) { in addAdditionalRenderPass() 555 auto fb = vkRT->getFramebuffer(withResolve, withStencil, fSelfDependencyFlags, loadFromResolve); in addAdditionalRenderPass()
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D | GrVkResourceProvider.h | 73 bool withResolve, 97 bool withResolve,
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D | GrVkResourceProvider.cpp | 112 bool withResolve, in findCompatibleRenderPass() argument 120 target->getAttachmentsDescriptor(&attachmentsDesc, &attachmentFlags, withResolve, withStencil); in findCompatibleRenderPass() 184 bool withResolve, in findRenderPass() argument 191 *pRPHandle = target->compatibleRenderPassHandle(withResolve, withStencil, selfDepFlags, in findRenderPass()
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D | GrVkGpu.cpp | 342 bool withResolve = false; in onGetOpsRenderPass() local 347 withResolve = true; in onGetOpsRenderPass() 362 auto fb = vkRT->getFramebuffer(withResolve, SkToBool(stencil), selfDepFlags, in onGetOpsRenderPass()
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