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Searched refs:withResolve (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/vk/
DGrVkRenderTarget.cpp241 bool withResolve, in compatibleRenderPassHandle() argument
248 this->getFramebuffer(withResolve, withStencil, selfDepFlags, loadFromResolve); in compatibleRenderPassHandle()
256 const GrVkRenderPass* GrVkRenderTarget::getSimpleRenderPass(bool withResolve, in getSimpleRenderPass() argument
265 this->getFramebuffer(withResolve, withStencil, selfDepFlags, loadFromResolve); in getSimpleRenderPass()
274 GrVkRenderTarget::createSimpleRenderPass(bool withResolve, in createSimpleRenderPass() argument
284 this, &handle, withResolve, withStencil, selfDepFlags, in createSimpleRenderPass()
290 const GrVkFramebuffer* GrVkRenderTarget::getFramebuffer(bool withResolve, in getFramebuffer() argument
295 renderpass_features_to_index(withResolve, withStencil, selfDepFlags, loadFromResolve); in getFramebuffer()
301 this->createFramebuffer(withResolve, withStencil, selfDepFlags, loadFromResolve); in getFramebuffer()
305 void GrVkRenderTarget::createFramebuffer(bool withResolve, in createFramebuffer() argument
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DGrVkRenderTarget.h45 const GrVkFramebuffer* getFramebuffer(bool withResolve,
90 bool withResolve,
95 bool withResolve,
114 bool withResolve,
157 createSimpleRenderPass(bool withResolve,
161 void createFramebuffer(bool withResolve,
DGrVkOpsRenderPass.cpp68 bool withResolve = fCurrentRenderPass->hasResolveAttachment(); in setAttachmentLayouts() local
92 if (withResolve) { in setAttachmentLayouts()
528 bool withResolve = fFramebuffer->resolveAttachment(); in addAdditionalRenderPass() local
536 withResolve && fCurrentRenderPass->loadFromResolve() != LoadFromResolve::kLoad; in addAdditionalRenderPass()
543 if (withResolve) { in addAdditionalRenderPass()
555 auto fb = vkRT->getFramebuffer(withResolve, withStencil, fSelfDependencyFlags, loadFromResolve); in addAdditionalRenderPass()
DGrVkResourceProvider.h73 bool withResolve,
97 bool withResolve,
DGrVkResourceProvider.cpp112 bool withResolve, in findCompatibleRenderPass() argument
120 target->getAttachmentsDescriptor(&attachmentsDesc, &attachmentFlags, withResolve, withStencil); in findCompatibleRenderPass()
184 bool withResolve, in findRenderPass() argument
191 *pRPHandle = target->compatibleRenderPassHandle(withResolve, withStencil, selfDepFlags, in findRenderPass()
DGrVkGpu.cpp342 bool withResolve = false; in onGetOpsRenderPass() local
347 withResolve = true; in onGetOpsRenderPass()
362 auto fb = vkRT->getFramebuffer(withResolve, SkToBool(stencil), selfDepFlags, in onGetOpsRenderPass()