Searched refs:writeAlpha (Results 1 – 7 of 7) sorted by relevance
75 bool writeAlpha);83 bool writeAlpha);93 bool writeAlpha);
405 bool writeAlpha) in blitColorBufferWithShader() argument418 destAreaIn, filter, writeAlpha); in blitColorBufferWithShader()431 bool writeAlpha) in blitColorBufferWithShader() argument435 destAreaIn, filter, writeAlpha); in blitColorBufferWithShader()444 bool writeAlpha) in blitColorBufferWithShader() argument535 mStateManager->setColorMask(true, true, true, writeAlpha); in blitColorBufferWithShader()
43 bool writeAlpha : 1; member
427 bool writeA = state.writeAlpha; in write()856 bool writeA = state.writeAlpha; in write()
65 bool writeAlpha : 1; member
518 bool writeA = state.writeAlpha; in write()1102 bool writeA = state.writeAlpha; in write()
86 const bool writeAlpha = (writeMask & D3D11_COLOR_WRITE_ENABLE_ALPHA) != 0; in UpdateDataCache() local87 if (writeAlpha && (dataCache->a != color.alpha)) in UpdateDataCache()