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Searched refs:writeAlpha (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DBlitGL.h75 bool writeAlpha);
83 bool writeAlpha);
93 bool writeAlpha);
DBlitGL.cpp405 bool writeAlpha) in blitColorBufferWithShader() argument
418 destAreaIn, filter, writeAlpha); in blitColorBufferWithShader()
431 bool writeAlpha) in blitColorBufferWithShader() argument
435 destAreaIn, filter, writeAlpha); in blitColorBufferWithShader()
444 bool writeAlpha) in blitColorBufferWithShader() argument
535 mStateManager->setColorMask(true, true, true, writeAlpha); in blitColorBufferWithShader()
/external/swiftshader/src/Renderer/
DBlitter.hpp43 bool writeAlpha : 1; member
DBlitter.cpp427 bool writeA = state.writeAlpha; in write()
856 bool writeA = state.writeAlpha; in write()
/external/swiftshader/src/Device/
DBlitter.hpp65 bool writeAlpha : 1; member
DBlitter.cpp518 bool writeA = state.writeAlpha; in write()
1102 bool writeA = state.writeAlpha; in write()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DClear11.cpp86 const bool writeAlpha = (writeMask & D3D11_COLOR_WRITE_ENABLE_ALPHA) != 0; in UpdateDataCache() local
87 if (writeAlpha && (dataCache->a != color.alpha)) in UpdateDataCache()